The Inquisition is the most powerful organisation of the Imperium’s many branches. Its agents, the Inquisitors, command fear and respect in equal measure. They are creatures of myth as much of flesh and blood, relentless beings who descend from on high to pass judgement upon the mutant, the traitor and the heretic. It is a rare citizen who does not dread drawing an Inquisitor’s steely gaze, who does not experience the starkest terror in his or her presence. Every Imperial citizen, from the poorest of underhive scum to the highest and wealthiest of nobles, has heard the tales of death and destruction, of the allseeing eye that condemns or absolves with impunity. Those who have crossed an Inquisitor’s path and survived to tell of it are seldom eager to invite his attention again.
How This Codex WorksWithin these pages you will find rules for all the forces used by the Inquisition Ordos – their weapons, their units, the special characters that lead them to war, and the ancient relics they carry, as well as an army list that enables you to organise your collection of Citadel miniatures into an army of the Inquisition. - Structure — details military structure of Inquisition forces including Detachments and Formations.
- Profiles — Includes full army list of all stats, prices, wargear and special rules. See details on following sections: Dedicated Transport, Elites, Heavy Support and HQ.
- Special Rules — Contains detailed description of army specific rules including Inquisition Special Rules, Tactical Objectives and Warlord Traits.
- Wargear — Lists details on Melee Weapons, Ranged Weapons, Armour, Special Issue Wargear, Inquisitorial Relics, Inquisition Psychic Powers and Inquisition Vehicle Equipment used by army units of Inquisition.
- Related Missions — Refers to Inquisition-related missions:
Books
Book | Kind | Edition | Version | Last update |
► Inquisition | Codex | 7 | 1.0 | January 2017 |
Imperial Agents | Codex | 7 | 1.1 | January 2017 |
Cypher – Lord of the Fallen | Dataslate | 6 | 1.0 | December 2013 |
Gathering the Storm: Fall of Cadia | Supplement | 7 | 1.0 | January 2017 |
FAQ
Codex: Inquisition
Q: | In Codex: Inquisition, the psyocculum grants the bearer and his unit Ballistic Skill 10 when shooting Psykers – does this apply before or after you count your Ballistic Skill as 1 for firing Snap Shots at, for example, a Swooping Hive Tyrant? | A: | The rules for firing Snap Shots take precedence in this case; the unit’s Ballistic Skill is increased to 10, but when firing Snap Shots, their Ballistic Skill still counts as being 1. |
Codex: Imperial Agents
Q: | Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use? | A: | |
Reference
Profiles
Wargear
Weapon |
Range |
S |
AP |
Type |
Arco-flails |
- |
User |
- |
Melee |
Chainsword |
- |
User |
- |
Melee |
Close combat weapon |
- |
User |
- |
Melee |
Demonblade |
- |
User |
- |
Melee, Two-handed, Daemonic Powers |
Eviscerator |
- |
x2 |
2 |
Melee, Armourbane, Two-handed, Unwieldy |
Force axe |
- |
+1 |
2 |
Melee, Force, Unwieldy |
Force stave |
- |
+2 |
4 |
Melee, Force, Concussive |
Force sword |
- |
User |
3 |
Melee, Force |
Krak grenade (Assault) |
- |
6 |
4 |
|
Melta bomb |
- |
8 |
1 |
Armourbane, Unwieldy |
Nemesis Daemon Hunter |
- |
x2 |
2 |
Melee, Specialist Weapon, Concussive, Force, Unwieldy, Daemonbane |
Null rod |
- |
User |
3 |
Melee, Witchbane |
Power axe |
- |
+1 |
2 |
Melee, Unwieldy |
Power fist |
- |
x2 |
2 |
Melee, Specialist Weapon, Unwieldy |
Power lance |
- |
+1/User |
3/4 |
Melee |
Power maul |
- |
+2 |
4 |
Melee, Concussive |
Power sword |
- |
User |
3 |
Melee |
Scythian venom talon |
- |
User |
- |
Melee, Poisoned (2+) |
Servo-arm |
- |
x2 |
1 |
Melee, Specialist Weapon, Unwieldy |
Thunder hammer |
- |
x2 |
2 |
Melee, Concussive, Specialist Weapon, Unwieldy |
Warp grasp |
- |
User |
2 |
Melee |
Weapon |
Range |
S |
AP |
Type |
Assault cannon |
24" |
6 |
4 |
Heavy 4, Rending |
Autogun |
24" |
3 |
- |
Rapid Fire |
Bolt pistol |
12" |
4 |
5 |
Pistol |
Boltgun |
24" |
4 |
5 |
Rapid Fire |
Combi-weapons |
Main Weapon |
|
|
|
|
- Boltgun |
24" |
4 |
5 |
Rapid Fire |
Secondary Weapons |
|
|
|
|
- Flamer |
Template |
4 |
5 |
Assault 1, One use only |
- Grav-gun |
18" |
* |
2 |
Salvo 2/3, Concussive, Graviton, One use only |
- Meltagun |
12" |
8 |
1 |
Assault 1, Melta, One use only |
- Plasma gun |
24" |
7 |
2 |
Rapid Fire, Gets Hot, One use only |
Stake crossbow |
24" |
5 |
- |
Assault 1, One use only, Psi-shock |
Conversion beamer |
- Range 1 |
up to 18" |
6 |
- |
Heavy 1, Blast |
- Range 2 |
18"-42" |
8 |
4 |
Heavy 1, Blast |
- Range 3 |
42"-72" |
10 |
1 |
Heavy 1, Blast |
Energy torrent |
24" |
4 |
3 |
Assault 1, Blast |
Flamer |
Template |
4 |
5 |
Assault 1 |
Flamestorm cannon |
Template |
6 |
3 |
Assault 1 |
Frag grenade |
8" |
3 |
- |
Assault 1, Blast |
Heavy bolter |
36" |
5 |
4 |
Heavy 3 |
Heavy flamer |
Template |
5 |
4 |
Assault 1 |
Hellrifle |
36" |
6 |
3 |
Heavy 1, Rending |
Hellstrike missiles |
72" |
8 |
3 |
Ordnance 1, One use only |
Hot-shot lasgun |
18" |
3 |
3 |
Rapid Fire |
Hunter-killer missile |
Infinite |
8 |
3 |
Heavy 1, One use only |
Incinerator |
Template |
6 |
4 |
Assault 1 |
Inferno pistol |
6" |
8 |
1 |
Pistol, Melta |
Krak grenade (Shooting) |
8" |
6 |
4 |
Assault 1 |
Lascannon |
48" |
9 |
2 |
Heavy 1 |
Laspistol |
12" |
3 |
- |
Pistol |
Meltagun |
12" |
8 |
1 |
Assault 1, Melta |
Multi-laser |
36" |
6 |
6 |
Heavy 3 |
Multi-melta |
24" |
8 |
1 |
Heavy 1, Melta |
Multiple rocket pod |
24" |
4 |
6 |
Heavy 1, Large Blast |
Needle pistol |
12" |
X |
6 |
Pistol, Poisoned (2+) |
Orbital strike |
Infinite |
10 |
1 |
Ordnance 1, Barrage, Large Blast, One use only, Orbital |
Orbital strike relay |
- Barrage bomb |
Infinite |
6 |
4 |
Ordnance D3, Large Blast, Orbital |
- Lance strike |
Infinite |
10 |
1 |
Heavy 1, Lance, Blast, Orbital |
- Psyk-out bomb |
Infinite |
6 |
4 |
Ordnance 1, Large Blast, Psi-shock, Orbital |
Plasma cannon |
36" |
7 |
2 |
Heavy 1, Blast, Gets Hot |
Plasma gun |
24" |
7 |
2 |
Rapid Fire, Gets Hot |
Plasma pistol |
12" |
7 |
2 |
Pistol, Gets Hot |
Psyber-eagle |
24" |
4 |
- |
Assault D6 |
Psycannon |
24" |
7 |
4 |
Assault 2/Heavy 4, Rending |
Shotgun |
12" |
3 |
- |
Assault 2 |
Storm bolter |
24" |
4 |
5 |
Assault 2 |
Unholy gaze |
24" |
8 |
4 |
Assault 1 |
|