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Structure

This page details military structure of Khorne Daemonkin forces including Detachments and Formations.

Detachments


Blood Host Detachment

The Blood Host Detachment allows you to represent the typical structure of Khorne Daemonkin armies on the Warhammer 40,000 battlefield. Whether you wish to represent a newly dedicated warband, or one that already fights alongside the warriors of their chosen daemonic cohort, the choices below will offer a great way to pick your army.

The Blood Host Detachment is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.

Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Blood Host Detachment are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Blood Host Detachment, that entire Blood Host Detachment is your Primary Detachment.

Command per Core
0-1
Core
1+
Auxiliary per Core
1-8


LORD OF SLAUGHTER

 • 1 HQ unit chosen from the following:
  - Chaos Lord
  - Daemon Prince
  - Herald
  - Blood Throne
  - Bloodthirster of Unfettered Fury
  - Skulltaker
 • 2-8 units chosen from the following (in any combination):
  - Chaos Space Marines
  - Berzerkers
  - Bloodletters
 • 1-4 units of Possessed
 • 0-2 units of Chaos Cultists
 • 0-2 units of Chaos Spawn

 • 1-4 units of Chaos Terminators
 • 2-4 units of Bloodcrushers

 • 2-4 units of Chaos Bikers
 • 1-4 units of Flesh Hounds

WAR ENGINE
 • 2-4 units of Raptors
 • 1-4 units of Warp Talons
 • 0-1 Heldrake

 • 1 HQ unit chosen from the following:
  - Daemon Prince
  - Herald
  - Blood Throne
  - Skulltaker
 • 2-8 units of Bloodletters
 • 1-4 units of Flesh Hounds
 • 1-4 units of Bloodcrushers
 • 0-4 Skull Cannons

RESTRICTIONS
This Detachment must include at least one Core choice. For each Core choice you must include between 1 and 8 Auxiliary choices, in any combination, and you may also include up to one Command choice. Only the datasheets listed here may be included in this Detachment.

COMMAND BENEFITS
Blood Frenzy: At the beginning of each of your turns, before deciding whether or not to expend any Blood Tithe points, you automatically generate one additional Blood Tithe point.

Chosen of Khorne: If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Khorne Daemonkin.

Formations


Brazen Onslaught

FORMATION
 • 1-4 units of Chaos Terminators
 • 2-4 units of Bloodcrushers
RESTRICTIONS
None.
SPECIAL RULES
Khorne’s Chosen Slaughterers: At the start of each Fight sub-phase, check to see if any units from this Formation are involved in a combat that contains more enemy models than friendly models (count all models locked in the combat, not just those models that are engaged). If a unit from this Formation is outnumbered, all models in that unit add 1 to their Attacks characteristic until the end of the phase.

Charnel Cohort

FORMATION
 • 1 HQ unit chosen from the following:
  - Daemon Prince
  - Herald
  - Blood Throne
  - Skulltaker
 • 2-8 units of Bloodletters
 • 1-4 units of Flesh Hounds
 • 1-4 units of Bloodcrushers
 • 0-4 Skull Cannons
RESTRICTIONS
None.
SPECIAL RULES
 • Counter-attack

Chosen of Khorne: If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Khorne Daemonkin.

Lord of the Blood Host: If this Formation’s HQ unit is in Deep Strike Reserve, you can choose to re-roll Reserve Rolls for that unit. Other units from this Formation arriving from Deep Strike Reserve do not scatter as long as the first model is placed within 6" of this Formation’s HQ unit, even if they arrive from Deep Strike Reserve during the same turn as it.

The Blood Host Unleashed: Enemy units have a -2 penalty to their Leadership characteristic when taking Fear tests caused by units from this Formation.

Gorepack

FORMATION
 • 2-4 units of Chaos Bikers
 • 1-4 units of Flesh Hounds
RESTRICTIONS
None.
SPECIAL RULES
 • Move Through Cover
 • Preferred Enemy (Psykers)


Run them to Ground!: Flesh Hound units in this Formation have the Hammer of Wrath special rule. Chaos Biker units in this Formation have the Shred special rule when resolving Hammer of Wrath attacks.

Khorne’s Bloodstorm

FORMATION
 • 2-4 units of Raptors
 • 1-4 units of Warp Talons
 • 0-1 Heldrake
RESTRICTIONS
None.
SPECIAL RULES
Fury of Khorne: Units from this Formation add +1 to the Strength of any Hammer of Wrath or Vector Strike attacks they make.

Slaughtercult

FORMATION
 • 1 HQ unit chosen from the following:
  - Chaos Lord
  - Daemon Prince
  - Herald
  - Blood Throne
  - Bloodthirster of Unfettered Fury
  - Skulltaker
 • 2-8 units chosen from the following (in any combination):
  - Chaos Space Marines
  - Berzerkers
  - Bloodletters
 • 1-4 units of Possessed
 • 0-2 units of Chaos Cultists
 • 0-2 units of Chaos Spawn
RESTRICTIONS
None.
SPECIAL RULES
Blood Sacrifice: If a unit of Chaos Cultists from this Formation fails a Morale test, you can choose to remove the remaining models in the unit as casualties.

Boon of Khorne: Each time you expend one or more Blood Tithe points, choose a second result from the Blood Tithe table that has a lower value than the first (but not a value of more than 4). This second result applies to all units in the Formation. These effects are in addition to the first result you chose on the Blood Tithe table, and last until the beginning of your next turn.

Chosen of Khorne: If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Khorne Daemonkin.