This section details army special rules including Tactical Objectives and Warlord Traits.
Special RulesColossalA model fighting with this weapon Piles In and fights at Initiative step 1.Honour the FallenThe bearer of Ravager re-rolls failed To Hit rolls of a 1 in close combat.HurlIf an Imperial Knight fighting with a Thunderstrike Gauntlet or Paragon Gauntlet destroys an enemy Monstrous Creature or vehicle in the Fight sub-phase, it can choose to hurl it (Gargantuan Creatures, Super-heavy vehicles and buildings cannot be hurled). If a vehicle was destroyed as a result of suffering an Explodes! result on the Vehicle Damage table, resolve any damage before hurling it. Any passengers must make an emergency disembarkation before their transport vehicle is hurled. To hurl an enemy model, immediately resolve a shooting attack against an enemy unit within 12" that is not locked in combat using the profile below. A hurled model is removed from the battlefield after the attack has been resolved.
The Bigger They Are...The Strength of this attack is always equal to the Toughness value of the Monstrous Creature, or half the front Armour Value of the vehicle, being hurled (rounding fractions up).Catastrophic Destruction
When destroyed, the Cerastus Knight-Atrapos adds +2 to the result rolled on the Catastrophic Damage table.
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Codex: Imperial Knights describes six Tactical Objectives to use in your games that are exclusive to Imperial Knight players and demonstrate how the knightly houses engage and destroy their foes on the battlefield.
If your Warlord has the Imperial Knights Faction, these Tactical Objectives replace the Capture & Control Tactical Objectives (numbers 11-16).If a Warhammer 40,000 mission has the Tactical Objectives special rule, players use the normal rules for using Tactical Objectives with the following exception: when a Imperial Knights player generates a Capture & Control objective (numbers 11, 12, 13, 14, 15 or 16), he instead generates the corresponding Imperial Knights Tactical Objective instead, as shown in the table below. Other Tactical Objectives (numbers 21-66) are generated normally.
YIELD NO GROUND
Stubborn and indomitable, the time has come to plant your feet and make a stand. Take not one step back!
11
Score 1 Victory Point at the end of your turn if there are no enemy units within 12" of your own table edge at the end of your turn.
Type: IMPERIAL KNIGHTS
DUEL OF HONOUR
The foe is a dastardly coward; a cur such as that shall not be allowed to besmirch your honour much longer. Slay them with impunity.
12
Score 1 Victory Point at the end of your turn if at least one of your Imperial Knights characters issued or fought in a challenge during your turn.
Type: IMPERIAL KNIGHTS
ASSAIL THE FOE
The savage joys of battle are upon you, surging through your systems,firing your blood. Attack! Attack!
13
Score 1 Victory Point at the end of your turn if you made at least one successful charge during your turn. If you made 3 or 4 successful charges during your turn, score D3 Victory Points instead. If you made 5 or more successful charges during your turn, score D3+3 Victory Points instead.
Type: IMPERIAL KNIGHTS
TITAN KILLER
The worthiest of foes is the mightiest! Only against such can you test your true mettle. Only the enemy’s most fearsome weapons are worth your blade.
14
Score D3 Victory Points at the end of your turn if at least one enemy Super-heavy vehicle or Gargantuan Creature was completely destroyed during your turn.
Type: IMPERIAL KNIGHTS
HONOUR OF THE HOUSE
Duty. Honour. Fealty. The bond of a lance-brother is stronger than adamantium.
15
Score 1 Victory Point at the end of your turn if at least one friendly Imperial Knight is controlling an objective marker. If friendly Imperial Knights are controlling two or more different objective markers at the end of your turn, score D3 Victory Points instead.
Type: IMPERIAL KNIGHTS
A GRUDGE TO SETTLE
Your vengeance can only be tempered in the blood of your hated foes.
16
When this Tactical Objective is generated, your opponent must nominate one of his units. Score 1 Victory Point at the end of your turn if the chosen unit has been completely destroyed during any turn.
Type: IMPERIAL KNIGHTS
| Designer’s Note |
| If you own a deck of Imperial Knights Tactical Objective Cards, you can generate your Tactical Objectives by shuffling the deck and drawing the top card instead of rolling a D66. These should be kept face up, so your opponent can see which Tactical Objectives you have generated, unless the mission you are playing instructs you otherwise. |
Warlord Traits
When generating his Warlord Trait, an Imperial Knights Warlord can only roll on the table below.| D6 | Warlord Traits | |
| 1 | Landstrider
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| 2 | Favoured of the Omnissiah
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| 3 | Exemplar of the Joust
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| 4 | Cunning Commander
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| 5 | Ion Bulwark
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| 6 | Knight Seneschal
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