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★ Flesh Tearers

The Flesh Tearers are amongst of the oldest and most dreaded of the Space Marine Chapters, a second founding chapter whose records trace back to the Blood Angels Legion. They are selfless, fearful defenders, dreaded executors, angels of death of the Imperium. Cursed amongst the cursed, the darkness that lingers in the blood of all Sanguinius sons is strongest in theirs. As millennia of war and that the curse grasp has tied its hold, the Flesh Tearers chapter now face annihilation in the desperate hope for salvation.

How This Supplement Works

This page describes a new Detachment and a number of Formations that can be used to represent Flesh Tearers at war. You can add them to an existing army, or use them to field a bespoke Flesh Tearers army. Units chosen from the Flesh Tearers Detachment and Formations can also make use of the Relics and Warlord Traits listed below.

Books


BookKindEditionVersionLast update
► Shield of Baal: ExterminatusCampaign71.1January 2017
  Issue #47White Dwarf71.0December 2014

FAQ

Shield of Baal: Exterminatus

 Q: The rules for both the Conclave of the Burning One and the God Shackle name a ‘C’tan Shard’. What C’tan can be used?
 A
Use the rules for a Transcendent C’tan.
 Q: Can a model be given a relic from the Mephrit Dynasty and an Artefact of the Aeons?
 A
No. A model may only be equipped with a single relic (or equivalent) of any kind.

Flesh Tearers Special Rules

The following section describes a new Detachment and a number of Formations that can be used to represent Flesh Tearers at war. You can add them to an existing army, or use them to field a bespoke Flesh Tearers army. Units chosen from the Flesh Tearers Detachment and Formations can also make use of the Relics and Warlord Traits listed below.

Warlord Traits

When generating its Warlord Traits, a Warlord chosen from one of the Flesh Tearers Formations or the Detachment may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or Codex: Blood Angels.

D6Warlord Traits
1Incandescent Fury
This Warlord exudes an aura of wrathful aggression so fierce that it is almost palpable.
Your Warlord and any model in a unit he is part of have the Hatred special rule. 
2Savage Rage
This Warlord is never more at home than when surrounded by his enemies, rising to the challenge with belligerent fury.
Your Warlord has the Rampage special rule. 
3Avalanche of Destruction
When he crashes into his foes, this Warlord does so with the fury of a landslide.
Your Warlord and any model in a unit he is part of have the Hammer of Wrath special rule. 
4Unstoppable Momentum
In the heat of battle, there is no stopping this Warlord as he cuts his way through one bloody melee to the next, leading his warriors with with a ferocity that borders on bloodlust.
Your Warlord and all friendly units with the Blood Angels Faction within 12" have the Crusader special rule. 
5Berserk Frenzy
This Warlord is ferocity incarnate, and those that follow him into battle cannot help but be caught up in the storm of fury he unleashes.
Your Warlord and any model in a unit he is part of have the Rage special rule. 
6Blood Mad
In the, crucible of war, this Warlord ignores even the most grievous injuries in his determination to get to grips with his foes.
Your Warlord has the Feel No Pain special rule. 

Detachments


Flesh Tearers Strike Force


RESTRICTIONS
All units (except fortifications) must have the Blood Angels Faction.

COMMAND BENEFITS
Explosion of Bloodlust: Each time a unit from this Detachment successfully charges an enemy unit and the number rolled for its charge range is 10 or more (before modifiers), that unit gains the Rage special rule for the duration of that Assault phase. Note that the unit does not need to move the full distance rolled to gain this effect.

Lord of Cretacia: If this Detachment is chosen as your Primary Detachment, you can re-roll the result when rolling on the Flesh Tearers Warlord Traits table.

Formations


Flesh Tearers Vanguard Strike Force

RESTRICTIONS
None.
SPECIAL RULES
Leading by Example: Whilst this Formation’s Vanguard Veteran Squad is alive and on the battlefield, all units in this Formation ignore the penalties for disordered charges (including the penalty described in The Red Thirst, below) and have the Stubborn special rule.

The Red Thirst: In a turn in which a model from this Formation charges into combat, the model adds 1 to its Initiative characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from the The Red Thirst.

Lysios Relief Force

RESTRICTIONS
None.
SPECIAL RULES
 • Crusader

Relief Force: All non-vehicle units in this Formation that do not have the Deep Strike special rule or the Jump unit type must be embarked upon a transport vehicle which may not be a Drop Pod. All units in this Formation must be placed in Reserve. When making Reserve Rolls, make a single roll for the entire Formation. On a successful Reserves Roll, all of the units in this Formation arrive from Reserve.

Strike Force Razorwind

RESTRICTIONS
None.
The units in this Formation retain all of the special rules specified from their individual Formation datasheets. In addition, the following special rules apply to the Formation:

SPECIAL RULES
Exemplar of Defiance: All non-vehicle units from this Formation within 12" of Seth have the Fearless special rule.

Reinforcements Inbound: Make Reserve Rolls for units from this Formation from your first turn. Make Reserve Rolls as normal for any of these units that do not arrive in your first turn.

The Defenders of the Cathedrum

RESTRICTIONS
None.
SPECIAL RULES
 • Counter-attack
 • Stubborn

Blood Rain Strike Force

RESTRICTIONS
All models in this Formation must either be equipped with jump packs or begin the game embarked upon this Formation’s Stormraven Gunship.
SPECIAL RULES
 • Crusader

Crimson Thunderbolt: On a turn in which a unit from this Formation disembarks from this Formation’s Stormraven Gunship, it can re-roll failed charge rolls and has the Rage special rule.

Poised to Strike: All units in this Formation equipped with jump packs must be placed in Deep Strike Reserve. When making Reserve Rolls, make a single roll for the entire Formation, which you can choose to re-roll. If successful, all units in this Formation arrive from Reserve.

Rain of Blood: When a unit from this Formation arrives by Deep Strike, it gains the Counter-attack and Fearless special rules until the start of your next turn.

Relics of Cretacia

Units chosen from the Flesh Tearers Detachment and Formations can also make use of the Relics listed below.

Shield of Cretacia 5 pts
Slayer’s Wrath 10 pts
Bones of Baelsor 15 pts

Bones of Baelsor

Baelsor was a great hero of the Flesh Tearers, both when he walked as a Space Marine and then later when he had been encased in the sarcophagus of a Dreadnought. Though he ultimately fell during the Bloodiron Charge against the World Eaters, his armoured shell endured. An ancient composite of ceramite and plasteel, it was passed down to other Dreadnoughts, and most recently to Skoraen the Bloodied.
Dreadnought, Death Company Dreadnought, Furioso Dreadnought or Librarian Dreadnought only. A Dreadnought equipped with the Bones of Baelsor counts Crew Stunned results from the Vehicle Damage table as Crew Shaken results instead. Furthermore, penetrating hits caused by Tyranid bio-plasma, bio-plasmic cannons or venom cannon weapons on a Dreadnought equipped with the Bones of Baelsor are treated as glancing hits instead.

Shield of Cretacia

For long centuries the Apothecaries of the Flesh Tearers have tried in myriad ways to mitigate the curse that sleeps within the flesh of their battle-brothers. The Shield of Cretacia is one of these failed experiments. A suit of power armour, it incorporates a complex system of blood filters to process the battle-brother’s vital fluids, in the hope that it could slow the progress of the Red Thirst. Though this proved not to be the case, an unexpected side-effect of the armour was the protection it afforded the wearer from poison, above and beyond that of a normal Space Marine.
Characters with access to the Relics of Baal only. May not be chosen by models wearing Terminator armour. The Shield of Cretacia confers a 3+ armour save. Attacks made against the bearer gain no benefit from the Poisoned special rule.

Slayer’s Wrath

For millennia the Flesh Tearers have defended the Imperium and its worlds, and they earned great honour and gratitude from their allies before the Chapter’s gradual decline. Slayer’s Wrath is a relic of this time, gifted to the Chapter by the Inquisitor Hyboran of the Ordo Xenos, for aiding her in crushing the Xorln Infestation. Crafted by some unknown master artisan of the Imperium, the boltgun has minute inner workings that create frozen rounds impregnated with a mix of rare and deadly poisons.
Characters with access to the Relics of Baal only. The Slayer’s Wrath replaces a model’s bolt pistol or boltgun.

Range S AP Type
24" 1 5 Rapid Fire, Master-crafted, Poisoned (2+)