Vile chanting fills the air, marked by blood-chilling shrieks of alien beasts – the xenos creed shall rise! Thousands of cultist voices are raised in prayer to their Patriarch, a living god from beyond the stars. Shadows in the distance become a seething tide, a living wave of hybrid creatures that boils out from dank and slimy lairs. Vehicles modified with whatever weapons can be cobbled together careen around the horde’s flanks, delivering yet more terror. Sinister, charismatic leaders cast dominion over their enemies as well as their underlings. The Cult has long-prepared for this day of reckoning, and its swollen ranks will surely conquer the world.
How This Codex WorksFollowing pages details background and rules information that describe the forces used by the Genestealer Cults – their warriors, their vehicles and the characters that lead them to battle. This section will enable you to forge your collection of Genestealer Cult miniatures into an army ready to fight battles in your games of Warhammer 40,000. - Structure — details military structure of Genestealer Cults forces including Detachments and Formations.
- Profiles — Includes full army list of all stats, prices, wargear and special rules. See details on following sections: Elites, Fast Attack, Heavy Support, HQ and Troops.
- Special Rules — Contains detailed description of army specific rules including Genestealer Cults Special Rules, Tactical Objectives and Warlord Traits.
- Wargear — Lists details on Melee Weapons, Ranged Weapons, Special Issue Wargear, Sacred Relics of the Cult, Cult Psychic Powers, Broodmind Discipline and Cult Vehicle Equipment used by army units of Genestealer Cults.
Books
Book | Kind | Edition | Version | Last update |
► Genestealer Cults | Codex | 7 | 1.0 | January 2017 |
Deathwatch Overkill | Boxset | 7 | 1.0 | |
FAQ
Codex: Genestealer Cults
Q: | Numbers Beyond Counting doesn’t state which models are brought back to life. I believe it means any D6 models of the controlling player’s choosing, which must have been originally purchased as part of the unit. Is that correct? | A: | Yes. |
Q: | The Numbers Beyond Counting rule doesn’t mention Independent Characters that have joined units. Can they be brought back to life? How does this rule work with the Broodcoven that are functioning as a separate unit? What about a Broodcoven that have joined another unit? | A: | |
Q: | Do the rules for The Doting Throng apply even if a Magus other than that purchased in that specific Formation is casting a blessing upon them? | A: | Yes. |
Q: | When using Cult Ambush to deploy several units, do you pick one unit, roll the D6, deploy the unit, pick another unit and repeat the same steps until finished? Or do you roll a D6 for every unit and then deploy the units in whichever order you like? | A: | Pick one unit, roll the D6, deploy the unit, pick another unit and repeat the same steps until finished. |
Q: | You cannot usually move before a game starts. How do you resolve results 1 and 2 on the Cult Ambush table for Infiltrating units? | A: | They move on from the specified board edge, despite the fact it is not a Movement phase, but following the usual movement rules. These units count as having come in from Reserves. |
Q: | If a unit has Infiltrate and is using Cult Ambush to deploy, it’s not using Infiltrate as such. Does this mean it can charge in the first turn? | A: | No. |
Q: | When using Cult Ambush to deploy, it’s unclear when the unit counts as moving, for the purpose of firing Snap Shots with Heavy weapons. Do the models count as being stationary if Cult Ambush is used to Infiltrate, but as moving if used to deploy during the game? | A: | |
Q: | Does a model with any Metamorph weapons still gain the benefit of being equipped with that weapon if it attacks with another weapon? | A: | Yes. |
Q: | The Lords of the Brood special rule says ‘The three models of a Broodcoven must be deployed as a single unit. They can still join friendly units…’ When deploying the Broodcoven, must it be deployed as a separate unit which can then join another unit during the game? Or during deployment, can the Broodcoven be attached to another unit and then deployed with that unit? | A: | The latter. |
Q: | The Might from Beyond psychic power states that the friendly unit ‘adds 1 to their Strength characteristic’. Does this mean that a model with Might from Beyond and a heavy rock saw has 5 Strength on their profile and thus doubles to 10 Strength when attacking using the heavy rock saw? | A: | No, the model would have Strength 9 when attacking with the heavy rock saw. |
Reference
Profiles
Wargear
Weapon |
Range |
S |
AP |
Type |
Bonesword |
- |
User |
3 |
Melee, Life Drain |
Chainsword |
- |
User |
- |
Melee |
Close combat weapon |
- |
User |
- |
Melee |
Dagger of Swift Sacrifice |
- |
User |
- |
Melee, Instant Death, Poisoned (2+) |
Force stave |
- |
+2 |
4 |
Melee, Force, Concussive |
Heavy rock cutter |
- |
x2 |
2 |
Melee, Snip, Two-handed, Unwieldy |
Heavy rock drill |
- |
x2 |
2 |
Melee, Pulverise, Two-handed, Unwieldy |
Heavy rock saw |
- |
x2 |
2 |
Melee, Armourbane, Two-handed, Unwieldy |
Lash whip and bonesword |
- |
User |
3 |
Melee, Lash, Life Drain |
Metamorph claw |
- |
User |
5 |
Melee, Crush |
Metamorph talon |
- |
User |
5 |
Melee, Scythe |
Metamorph whip |
- |
User |
5 |
Melee, Lash |
Patriarch’s claws |
- |
User |
3 |
Melee, Rending, Shred |
Power hammer |
- |
+3 |
2 |
Melee, Concussive, Specialist Weapon, Two-handed, Unwieldy |
Power maul |
- |
+2 |
4 |
Melee, Concussive |
Power pick |
- |
+2 |
3 |
Melee, Unwieldy |
Rending claws |
- |
User |
5 |
Melee, Rending |
Scything talons |
- |
User |
6 |
Melee |
Sword of the Void’s Eye |
- |
+1 |
3 |
Melee, Bio-sentience, Life Drain |
Weapon |
Range |
S |
AP |
Type |
Autocannon |
48" |
7 |
4 |
Heavy 2 |
Autogun |
24" |
3 |
- |
Rapid Fire |
Autopistol |
12" |
3 |
- |
Pistol |
Battle cannon |
72" |
8 |
3 |
Ordnance 1, Large Blast |
Bolt pistol |
12" |
4 |
5 |
Pistol |
Cache of demolition charges |
6" |
8 |
2 |
Assault 1, Large Blast |
Clearance incinerator |
Template |
5 |
4 |
Assault 1, Torrent |
Demolition charge |
6" |
8 |
2 |
Assault 1, Large Blast, One use only |
Flamer |
Template |
4 |
5 |
Assault 1 |
Grenade launcher |
- Frag grenade |
24" |
3 |
6 |
Assault 1, Blast |
- Krak grenade |
24" |
6 |
4 |
Assault 1 |
Hand flamer |
Template |
3 |
6 |
Assault 1 |
Heavy bolter |
36" |
5 |
4 |
Heavy 3 |
Heavy stubber |
36" |
4 |
6 |
Heavy 3 |
Hunter-killer missile |
Infinite |
8 |
3 |
Heavy 1, One use only |
Lascannon |
48" |
9 |
2 |
Heavy 1 |
Lasgun |
24" |
3 |
- |
Rapid Fire |
Laspistol |
12" |
3 |
- |
Pistol |
Eradicator nova cannon |
36" |
6 |
4 |
Heavy 1, Large Blast, Ignores Cover |
Exterminator autocannon |
48" |
7 |
4 |
Heavy 4, Twin-linked |
Vanquisher battle cannon |
72" |
8 |
2 |
Heavy 1, Armourbane |
Mining laser |
24" |
9 |
2 |
Heavy 1 |
Heavy mining laser |
36" |
9 |
2 |
Heavy 1 |
Missile launchers |
- Frag missile |
48" |
4 |
6 |
Heavy 1, Blast |
- Flakk missile |
48" |
7 |
4 |
Heavy 1, Skyfire |
- Krak missile |
48" |
8 |
3 |
Heavy 1 |
Mortar |
48" |
4 |
6 |
Heavy 1, Barrage, Blast |
Multi-laser |
36" |
6 |
6 |
Heavy 3 |
Multi-melta |
24" |
8 |
1 |
Heavy 1, Melta |
Needle pistol |
12" |
X |
6 |
Pistol, Poisoned (2+) |
Plasma cannon |
36" |
7 |
2 |
Heavy 1, Blast, Gets Hot |
Seismic cannon |
|
|
|
|
- Range 1 |
0-12" |
8 |
3 |
Heavy 2, Resonance |
- Range 2 |
12-24" |
5 |
4 |
Heavy 4, Resonance |
Heavy seismic cannon |
|
|
|
|
- Range 1 |
0-12" |
8 |
3 |
Heavy 3, Resonance |
- Range 2 |
12-24" |
5 |
4 |
Heavy 6, Resonance |
Shotgun |
12" |
3 |
- |
Assault 2 |
Staff of the Subterran Master |
18" |
2 |
- |
Assault 10, Ignores Cover, Rending |
Storm bolter |
24" |
4 |
5 |
Assault 2 |
Web pistol |
12" |
3 |
* |
Pistol, Blast, Cocooned |
Webber |
16" |
4 |
* |
Assault 1, Blast, Cocooned |
|