The Tyranids are a race of ravenously hungry aliens. They have travelled through the cold darkness of the intergalactic void, hibernating for aeons in order to feed upon the planets of our galaxy. Now they have awakened, sinking their tendrils ever deeper into populated space like a galactic plague of locusts. Impossibly large swarms of scuttling creatures, winged horrors and towering monstrosities consume everything in their path, scouring whole worlds of life as they seek to slake an insatiable appetite. The Tyranid race continuously learns and adapts, spawning new warriors and beasts of war to better defeat its foes. Unrelenting and unstoppable, the Tyranids represent an unimaginable threat, not only to Mankind, but to the whole galaxy.
How This Codex WorksCodex: Tyranids contains everything you need to collect a force of Tyranids and devour your enemies in your games of Warhammer 40,000. Within these pages, you will find rules for all the creatures and monsters at your disposal, as well as an army list that enables you to organise your collection of Citadel miniatures into a horde of the Hive Mind’s warrior-organisms. - Structure — details military structure of Tyranids forces including Detachments, Formations and Apocalypse Formations.
- Profiles — Includes full army list of all stats, prices, wargear and special rules. See details on following sections: Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops.
- Special Rules — Contains detailed description of army specific rules including Tyranids Special Rules and Warlord Traits.
- Wargear — Lists details on Melee Weapons, Ranged Weapons, Biomorph Upgrades, Bio-artefacts, Tyranids Psychic Powers, Powers of the Hive Mind and Leviathan Powers used by army units of Tyranids.
- Missions:
- Related Missions — Refers to Tyranids-related missions:
Books
Book | Kind | Edition | Version | Last update |
► Tyranids | Codex | 7 | 1.1 | January 2017 |
Tyranid Vanguard - Rising Leviathan I | Dataslate | 7 | 1.0 | January 2014 |
Tyranid Vanguard - Rising Leviathan II | Dataslate | 7 | 1.0 | March 2014 |
Tyranid Vanguard - Rising Leviathan III | Dataslate | 7 | 1.0 | March 2014 |
Shield of Baal: Exterminatus | Campaign | 7 | 1.1 | January 2017 |
Shield of Baal: Deathstorm | Boxset | 7 | 1.0 | September 2016 |
Shield of Baal: Leviathan | Campaign | 7 | 1.0 | January 2017 |
Apocalypse | Expansion | 7 | 1.0 | May 2014 |
Start Collecting! Tyranids | Dataslate | 7 | 1.0 | |
FAQ
Codex: Tyranids
Q: | If more than one Biovore fires, when is it that they can spawn the mines? Only when the first shot misses or can they be spawned when all shots miss? | A: | When a unit of Biovores fires, resolve all the shots at once using the normal rules for a Multiple Barrage. If the first shot misses entirely, place the Spore Mines beneath the template as described in the Spore Burst rule, then roll scatter dice for the remaining shots from the unit as normal for a Multiple Barrage. These subsequent shots will not spawn Spore Mines. |
Q: | How does the acid blood biomorph work with models that are attacking with an Unwieldy weapon? Is the Initiative test taken against the model’s normal Initiative or against Initiative 1? | A: | |
Q: | When a unit contains a Psyker, does it count as a Psyker unit for all rules purposes? For example, does Shadow in the Warp cause all models in the Psyker’s unit to suffer the -3 Leadership penalty? | A: | |
Q: | I want to field a Genestealer Cult force alongside my Tyranid army. Many of the models in the Genestealer Cult force have Infiltrate. How does this work with the Allies of Convenience rules? | A: | Allies of Convenience are ignored for the purposes of setting up Infiltrators. So you could, for example, set up within 12" of an Allies of Convenience model when infiltrating. Designer’s Note: This applies to all Allies of Convenience in Warhammer 40,000, not just Genestealer Cults and Tyranids. |
Tyranid Vanguard - Rising Leviathan I
Tyranid Vanguard - Rising Leviathan II
Q: | When using a Living Artillery Node’s Organic Bombardment rule to reroll the scatter on a Barrage from the Biovore Brood, does the re-roll apply to just the direction dice, or both that and the distance? What about the subsequent Barrage hits after the first from a unit with more than one Biovore? | A: | The re-roll applies to both the scatter and the distance dice, following the normal rules for re-rolling Blast weapons. The subsequent barrage shots are determined using just a scatter dice – you can re-roll this for each subsequent shot. |
Shield of Baal: Exterminatus
Shield of Baal: Leviathan
Q: | Do all five guns of a Tyrannocyte shoot at one target or are they supposed to be played as having fixed firing arcs? | A: | You should check line of sight from the barrel of each weapon – each gun will fire at the nearest unit it has line of sight to (so the Tyrannocyte can fire all five guns, and likely target more than one unit in a Shooting phase). If in doubt as to what each gun can fire at, treat them as if they were hull-mounted weapons on a vehicle. |
Q: | Tyrannocytes don’t use up slots on the Force Organisation Chart – does this mean that you can purchase unlimited Tyrannocytes (within points of course!) and deploy them ‘empty’? | A: | Yes. |
Reference
Profiles
Wargear
Weapon |
Range |
S |
AP |
Type |
Acid maw |
- |
5 |
2 |
Melee |
Blinding venom |
- |
3 |
- |
Melee, Blind, Poisoned (6+) |
Bone Sabres |
- |
User |
2 |
Melee, Blade Parry, Instant Death |
Boneswords |
- |
User |
3 |
Melee, Life Drain |
Crushing claws |
- |
+1 |
2 |
Melee, Armourbane, Unwieldy |
Lash whip and bonesword |
- |
User |
3 |
Melee, Life Drain, Swiftstrike |
Lash whips |
- |
User |
- |
Melee, Swiftstrike |
Rending claws |
- |
User |
5 |
Melee, Rending |
Scything talons |
- |
User |
6 |
Melee |
Spore Mine cysts |
- |
4 |
4 |
Assault 1, Barrage, Large Blast, Spore Bomb, Spore Burst |
Bone mace |
- |
8 |
- |
Melee, Unwieldy |
Prehensile pincer |
- |
6 |
5 |
Melee |
Thresher scythe |
- |
4 |
4 |
Melee, Rending |
Toxinspike |
- |
1 |
6 |
Melee, Poisoned (2+) |
The maw-claws of Thyrax |
- |
User |
5 |
Melee, Assimilate, Rending |
The Reaper of Obliterax |
- |
+1 |
3 |
Melee, Life Drain, Shred, Swiftstrike |
Weapon |
Range |
S |
AP |
Type |
Acid spray |
Template |
6 |
4 |
Assault 1, Torrent |
Barbed strangler |
36" |
4 |
5 |
Assault 1, Large Blast, Pinning |
Stranglethorn cannon |
36" |
6 |
5 |
Assault 1, Large Blast, Pinning |
Bio-cannon |
48" |
10 |
3 |
Assault 6 |
Bio-electric pulse |
12" |
5 |
5 |
Assault 6 |
Bio-electric pulse with containment spines |
18" |
5 |
5 |
Assault 12 |
Bio-plasma |
12" |
7 |
2 |
Assault 1, Blast |
Bio-plasmic cannon |
- Blast |
24" |
7 |
2 |
Assault 1, Large Blast |
- Streams |
24" |
7 |
2 |
Assault 6 |
Choking cloud |
12" |
3 |
- |
Assault 1, Ignores Cover, Large Blast, Poisoned (2+), Predatory Sentience |
Cluster spines |
18" |
5 |
- |
Assault 1, Large Blast |
Deathspitter |
18" |
5 |
5 |
Assault 3 |
Devourer |
18" |
4 |
- |
Assault 3 |
Devourer with brainleech worms |
18" |
6 |
- |
Assault 6 |
Drool cannon |
Template |
6 |
4 |
Assault 1 |
Flamespurt |
Template |
5 |
4 |
Assault 1 |
Flesh hooks |
6" |
User |
- |
Assault 2 |
Spine banks |
8" |
3 |
- |
Assault 1, Blast |
Fleshborer |
12" |
4 |
5 |
Assault 1 |
Fleshborer hive |
18" |
4 |
5 |
Assault 20 |
Grasping tongue |
12" |
6 |
2 |
Assault 1, Precision Shot |
Impaler cannon |
24" |
8 |
4 |
Assault 2, Homing, Ignores Cover |
Rupture cannon |
48" |
10 |
4 |
Assault 2 |
Shockcannon |
18" |
5 |
5 |
Assault 1, Blast, Haywire |
Spike rifle |
18" |
3 |
- |
Assault 1 |
Spinefists |
12" |
3 |
5 |
Assault X, Twin-linked |
Spore Mine launcher |
48" |
4 |
4 |
Assault 1, Barrage, Large Blast, Spore Burst |
Stinger salvo |
18" |
5 |
4 |
Assault 4 |
Strangleweb |
Template |
2 |
- |
Assault 1, Pinning |
Tentaclids |
36" |
5 |
5 |
Assault 1, Haywire, Seeking, One use only |
The miasma cannon |
- Miasmic spit |
36" |
1 |
4 |
Assault 1, Blast, Poisoned (2+) |
- Miasmic spray |
Template |
1 |
4 |
Assault 1, Poisoned (2+) |
Desiccator larvae |
Template |
1 |
- |
Assault 1, Fleshbane |
Electroshock grubs |
Template |
5 |
5 |
Assault 1, Haywire |
Shreddershard beetles |
Template |
3 |
- |
Assault 1, Rending, Shred |
Venom cannon |
36" |
6 |
4 |
Assault 1, Blast |
Heavy venom cannon |
36" |
9 |
4 |
Assault 1, Blast |
|