Shadow-shrouded killers, the battle-brothers of the Raven Guard use stealth, guile, and rapid redeployment to pick their foes apart. The enemy are left reeling, unable to execute their own plans for fear of showing their backs to the gleaming talons of black-clad Space Marines. Before long, all that remains are corpses left for the carrion birds.
How This Supplement WorksThis page describes the forces used by the Raven Guard and their brethren in other Chapters that focus on swift, precision strikes. The Talon Strike Force and special rules presented on these pages are unique to the Raven Guard and their successor Chapters.
Books
Raven Guard DetachmentsAny Detachment with the Space Marines Faction can be a Raven Guard Detachment if all units in the Detachment with the Chapter Tactics special rule are drawn from the Raven Guard. A Raven Guard Detachment retains the Space Marines Faction and is treated in all ways as a Space Marines Detachment. Raven Guard Detachments may also use the following rules:Strike from the Shadows: Non-vehicle Raven Guard models that do not begin the game in a Transport vehicle have the Shrouded special rule until the start of the second game turn. When rolling to see whether the Night Fighting mission special rule is in effect during game turn 1, you may add 1 to the result if your army contains at least one Raven Guard unit. Winged Deliverance: Raven Guard units with the Jump unit type may use their jump packs in both the Movement and Assault phases of the same turn. Furthermore, when they make Hammer of Wrath attacks, Raven Guard models can re-roll failed To Wound rolls. Special RulesFlurryAfter a model attacking with this weapon has rolled to hit, it makes a number of bonus attacks equal to the number of hits that have been scored. Further hits do not cause further bonus attacks.Shadow-shotA model equipped with Nihilus can shoot at a different target to the rest of his unit. When fired at a vehicle, this weapon counts as Strength 6.Tactical Objectives
Presented below are six Tactical Objectives to use in your games of Warhammer 40,000 that are exclusive to Raven Guard players, and reflect their swift and stealthy method of waging war. If your Warlord is drawn from the Raven Guard, you must replace the Capture & Control Tactical Objectives (numbers 11-16) either with the Tactical Objectives found in Codex: Space Marines or with these Tactical Objectives.If a Warhammer 40,000 mission has the Tactical Objectives special rule, players use the normal rules for using Tactical Objectives with the following exception: when a Raven Guard player generates a Capture & Control objective (numbers 11, 12, 13, 14, 15 or 16), generate the corresponding Raven Guard Tactical Objective instead, as shown in the table below. Other Tactical Objectives (numbers 21-66) are generated normally. STRIKE FROM THE SKIES Although the Raven Guard are not as numerous as their brethren in other Chapters, cunning use of aerial deployment still allows them to attach the enemy wherever it presents itself. 11 Score 1 Victory Point at the end of your turn if at least one enemy unit was completely destroyed by a Raven Guard unit with the Jump unit type, or by a Riven Guard unit that disembarked from a Drop Pod this turn. Type: RAVEN GUARD KEEP TO THE SHADOWS Whenever your force is not bringing death to the enemies of the Emperor, it should be concealed from their sight. Stay in the shadows and strike at them when they least suspect it. 12 Score 1 Victory Point at the end of your turn if all non-vehicle units in your army are either embarked on a Transport Vehicle, embarked inside a building or are within 1" of a piece of terrain other than open ground. Type: RAVEN GUARD LET THEM KNOW FEAR A well-delivered blow can send any foe reeling, sowing discord in their ranks and planting the seeds of doubt. Thus is the first foundation of victory laid. 13 Score 1 Victory Point at the end of your turn if at least one enemy unit failed a Morale Check, Pinning test or Fear test during your turn. Type: RAVEN GUARD PRIORITISE AND DESTROY The Raven Guard rarely engage their foe on an even footing. Their war is fought in the shadows, destroying key targets and disrupting the enemy command structure. 14 Score D3 Victory Points at the end of your turn if the enemy Warlord, an enemy Super-heavy Vehicle or an enemy Gargantuan Creature was completely destroyed during this turn. Type: RAVEN GUARD HIGHLY MOBILE ASSAULT Raven Guard combat doctrine is built around killing the enemy before they have a chance to retaliate. 15 Score 1 Victory Point at the end of your turn if any enemy units were charged by a Raven Guard unit and completely destroyed in the Assault Phase. If at least three units were charged by Raven Guard units and completely destroyed in the Assault Phase, score D3 Victory Points instead. Type: RAVEN GUARD CRIPPLE THE ENEMY Strategic superiority is vital to the Raven Guard’s way of war. Seize it by destroying the enemy’s chances of outflanking you. 16 Score 1 Victory Point at the end of your turn if you destroyed at least one enemy Fast Attack unit or Dedicated Transport during the turn. Score D3 Victory Points instead if 3 or 4 of those units were destroyed, or D3+3 Victory Points if 5 or more were destroyed. Type: RAVEN GUARD
Warlord TraitsWhen generating his Warlord Traits, a Raven Guard Warlord may choose to roll on the table below instead of on those found in Warhammer 40,000: The Rules or Codex: Space Marines.
DetachmentsTalon Strike ForceThe Talon Strike Force allows you to represent the stealth and strategy of a Raven Guard army on the Warhammer 40,000 battlefield. Whether you wish to assemble an entire Battle Company with support elements from the 10th Company, or a devastating air superiority force with orbital support, there are a multitude of choices available. The Talon Strike Force is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Talon Strike Force are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Talon Strike Force, that entire Talon Strike Force is your Primary Detachment. Command
0-2 Core
1-2 Auxiliary
1+
This Detachment must include at least one Core choice and one Auxiliary choice. It may include up to one more Core choice, up to two Command choices and any number of additional Auxiliary choices, in any combination. Only the datasheets listed here can be included in this Detachment. All units in the Detachment must be drawn from the Raven Guard. COMMAND BENEFITS Extensive Planning: If your Warlord is part of this Detachment, you can choose to re-roll the result on the Mission Table, re-roll the result when rolling for a Random Deployment Zone, and re-roll your dice when rolling off to see who deploys first. Troops
Among the armouries of the Raven Guard there exist artefacts that have been a part of the Chapter for centuries, sometimes even millennia. Only the most worthy heroes are granted the honour of carrying one of these relics into battle. Only one of each of the following items may be chosen per army. Units in a Raven Guard Detachment that can normally take items from the Chapter Relics list in Codex: Space Marines can choose to take items from the Relics of the Ravenspire list at the points cost shown instead. You can take items from both lists in the Detachment. A single Scout Veteran Sergeant in your army may replace his boltgun with Nihilus.
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