Through the darkening twilight come the Cult Mechanicus, their exhaust fumes tinged with incense and their voices raised in sinister prayer. This is no regimented military force, nor a benevolent gathering of holy men, but a procession of cybernetic horrors and soulless automatons. Each of their number has willingly traded away his humanity, fashioned as a living weapon in the hands of his inhuman masters. The Cult Mechanicus bring not forgiveness, nor mercy, nor a chance for conversion to their creed. Instead they bring death; a thousand different kinds, each measured and recorded for later assimilation.
How This Codex WorksWithin codex you will find a comprehensive army list that allows you to turn your collection of Cult Mechanicus miniatures into an unstoppable force of destruction on the Warhammer 40,000 battlefield. - Structure — details military structure of Cult Mechanicus forces including Detachments and Formations.
- Profiles — Includes full army list of all stats, prices, wargear and special rules. See details on following sections: Elites, Heavy Support, HQ and Troops.
- Special Rules — Contains detailed description of army specific rules including Cult Mechanicus Special Rules, Tactical Objectives and Warlord Traits.
- Wargear — Lists details on Melee Weapons, Ranged Weapons, Flamer Weapons, Armour, Special Issue Wargear, Arcana Mechanicum and Arcana Mechanicum (Gathering the Storm) used by army units of Cult Mechanicus.
- Related Missions — Refers to Cult Mechanicus-related missions:
Books
Book | Kind | Edition | Version | Last update |
► Cult Mechanicus | Codex | 7 | 1.0 | January 2017 |
Imperial Agents | Codex | 7 | 1.1 | January 2017 |
Issue #69 | White Dwarf | 7 | 1.0 | May 2015 |
Battleforce: Adeptus Mechanicus | Dataslate | 7 | 1.0 | |
Gathering the Storm: Fall of Cadia | Supplement | 7 | 1.0 | January 2017 |
FAQ
Codex: Cult Mechanicus
Codex: Imperial Agents
Q: | Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use? | A: | |
Reference
Profiles
Wargear
Weapon |
Range |
S |
AP |
Type |
Anzion’s Pseudogenetor |
- |
4 |
5 |
Melee, Shred |
Arc claw |
- |
+1 |
5 |
Melee, Haywire |
Arc scourge |
- |
+1 |
4 |
Melee, Haywire, Machine Scourge, Master-crafted |
Dataspike |
- |
User |
- |
Melee, Dataspike, Haywire |
Electroleech stave |
- |
+2 |
4 |
Melee, Concussive, Electroleech, Two-handed |
Electrostatic Gauntlets (Assault) |
- |
+1 |
- |
Melee |
Hydraulic claw |
- |
+2 |
- |
Melee, Iron Grasp, Unwieldy |
Mechadendrite hive |
- Mechadendrites |
- |
4 |
- |
Melee |
- Dataspike |
- |
User |
- |
Melee, Haywire |
Power axe |
- |
+1 |
2 |
Melee, Unwieldy |
Power fist |
- |
x2 |
2 |
Melee, Specialist Weapon, Unwieldy |
Servo-arm |
- |
x2 |
1 |
Melee, Specialist Weapon, Unwieldy |
Weapon |
Range |
S |
AP |
Type |
Cognis flamer |
Template |
4 |
5 |
Assault 1, Cognis Flamewall |
Electrostatic Gauntlets (Shooting) |
12" |
4 |
- |
Assault 2, Twin-linked |
Eradication ray |
- Range 1 |
0"-12" |
8 |
1 |
Heavy 1 |
- Range 2 |
12"-24" |
6 |
3 |
Heavy 1, Blast |
Gamma pistol |
12" |
6 |
2 |
Pistol, Armourbane |
Heavy arc rifle |
36" |
6 |
5 |
Heavy 2, Haywire |
Heavy grav-cannon |
30" |
* |
2 |
Salvo 4/6, Concussive, Graviton |
Incendine combustor |
Template |
4 |
5 |
Assault 1, Torrent |
Macrostubber |
12" |
4 |
6 |
Burst Pistol |
Numinasta’s Casket of Electromancy |
2D6" |
3 |
- |
Assault 1, Haywire, One use only |
Phosphor serpenta |
18" |
5 |
4 |
Assault 1, Luminagen |
Phosphor blaster |
24" |
5 |
4 |
Rapid Fire, Luminagen |
Heavy phosphor blaster |
36" |
6 |
3 |
Heavy 3, Luminagen |
Plasma culverin |
24" |
7 |
2 |
Heavy 2, Blast, Gets Hot |
Quantum Annihilator |
18" |
2D6 |
2 |
Assault D3, Quantum Paradox |
Solar atomiser |
12" |
10 |
1 |
Assault D3, Master-crafted, Melta |
Torsion cannon |
24" |
8 |
1 |
Heavy 1, Gravitic Contortion |
Volkite blaster |
24" |
6 |
5 |
Heavy 3, Deflagrate |
|