Altar of War: Adepta Sororitas Missions
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ALTAR OF WAR
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Recover the RelicsThe history of the Ecclesiarchy stretches back for many thousands of years. During this time it has seen many saintly heroes who have vanquished the foes of the Emperor. Artefacts left by these great individuals have taken on the status of holy symbols, objects with great power and mystery surrounding them. In the Imperium today, there are many thousands of these relics, some of which are reliably connected with the greatest saints the Imperium has known. Such items can be small, unassuming things – a polished finger bone, a shard of a broken sword, a bloody death shroud – but to the Sisters of Battle they are revered, irreplaceable objects all, and they would fight to the death rather than allow a single one to be destroyed.
THE ARMIESShould one of the Ecclesiarchy’s reliquaries fall to enemy bombardment, the Adepta Sororitas will be tasked with storming the ruins and recovering as many relics as possible. Such missions are desperate indeed; the Battle Sisters need to sift through the rubble quickly before approaching foes arrive to destroy the very artefacts the Sororitas are attempting to recover. However, if the Battle Sisters are quick, they may find amidst the ruins potent icons of faith to inspire them in their darkest hour, or perhaps even a sacred weapon to turn upon the defilers. Should they tarry, the Ecclesiarchy’s most valued artefacts may be lost forever. Select armies as described in the Choosing Your Army section. The Adepta Sororitas player must choose a primary detachment from Codex: Adepta Sororitas. THE BATTLEFIELD Use the deployment map included in this mission. Set up terrain. $Place Objective Markers After setting up the terrain, starting with the Adepta Sororitas player, the players take it in turns to place a total of; D3+2 objective markers. DEPLOYMENT Players should first roll for Warlord Traits and then Deploy Forces using the rules from Warhammer 40,000: The Rules and the deployment map included with this mission. Any unit that cannot be deployed on the table starts the game in reserve. FIRST TURN The player that deployed first has the first turn unless their opponent can Seize the Initiative. GAME LENGTH This scenario uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw. Primary Objectives Players score Victory Points by searching the objective markers for holy relics, or by slaying the models carrying the holy relics, as described in the Mission Special Rules below. Secondary Objectives First Blood, Linebreaker, Slay the Warlord Night Fighting, Reserves.
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ALTAR OF WAR
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Defend the ShrineThe shrine of a revered Ecclesiarchy saint is in danger of being overrun and defiled by an enemy force. Such desecration cannot be allowed and the Sisters of Battle immediately form a defensive circle and defiantly prepare to defend the holy site, no matter the cost. Though they are dug in, the Adepta Sororitas are surrounded on all sides and it will not be long before the enemy hauls their heavy weapons and artillery pieces into position. The shrine’s protectors must stand their ground and defend the shrine long enough for reinforcements to arrive, or one of the Imperium’s most sacred monuments will be destroyed.
THE ARMIESThe Battle Sisters fight before a shrine to one of the Emperor’s most loyal servants, a shining beacon of faith that inspires the Sororitas to great acts of heroism. So long as the shrine remains intact the Sisters of Battle will fight with an indomitable strength of spirit. However, should the enemy reach and desecrate the holy shrine it will surely be seen as a sign that their faith has been found lacking. To fail in this task therefore is to fail not only the Ecclesiarchy, but the Emperor himself, and for a Battle Sister there is surely no worse fate. So it is that as the enemy advances upon the isolated shrine the Battle Sisters offer up their prayers as they level their ritually blessed weapons. A moment later and they are raining bolter shells upon their approaching foes, the light from the shrine framing the defenders in a glowing halo of brilliance. Select armies as described in the Choosing Your Army section. The Adepta Sororitas player must choose a primary detachment from Codex: Adepta Sororitas. THE BATTLEFIELD Use the deployment map included in this mission. Set up terrain. In this mission, players can only place their Fortifications within their own deployment zones. $Place Objective Markers After setting up the terrain, place a single objective marker in the centre of the table. If the centre of the table is a building, place the objective marker anywhere on its battlements. DEPLOYMENT Players should first roll for Warlord Traits. Then, the Adepta Sororitas player splits his force into two groups, with as close to half the total number of units in each group as possible. He then selects one of the groups; all units in this group are deployed using the rules from Warhammer 40,000: The Rules and the deployment map included with this mission (any unit that cannot be deployed starts the game in Reserve). All units in the other group are placed in Reserve (see the Mission Reserves rule). Starting with the Adepta Sororitas player, the players should Deploy Forces using the rules from Warhammer 40,000: The Rules and the deployment map opposite. Any unit that cannot be deployed on the table starts the game in reserve. FIRST TURN The Adepta Sororitas player has the first turn unless their opponent can Seize the Initiative. GAME LENGTH This scenario uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw. Primary Objectives At the end of the game, the player that controls the objective marker scores 3 Victory Points. Secondary Objectives First Blood, Linebreaker, Slay the Warlord Night Fighting.
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ALTAR OF WAR
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Purge the Arch-hereticHeretics take many forms. Most are lost humans, whose weak minds have been corrupted by the manifold temptations of a dark and sinister galaxy. None are immune – planetary governors, Imperial Guard commanders and even whole Space Marine Chapters have been declared heretic, and been exterminated as such by the Adepta Sororitas. Yet there is no stricture within the Ecclesiarchy that heresy is a purely human crime. Aliens can also be sanctioned as heretics – that the creed against which they transgress is not their own is of no account. Nevermore so is this true than of the alien who chances his army against the Emperor’s Will by inciting rebellion, subverting the will of Imperial subjects or invading by force. Genesis matters naught – all heretics are damned, and all must be purged with fire, lest their apostasy gather a following.
THE ARMIESHeresy has begotten uprising, and uprising has begotten war. What began as a spark of unbelief and apostasy has become a guttering flame, one that will reduce a sector to tainted ash if it is not stopped, and stopped soon. Thus do the Sisters of Battle go to war; holy fervour lending them the strength to overcome the corrupt might of the insurrectionists. For lasting victory to be achieved, the Arch-heretic at the uprising’s core must be slain and his body submitted to flames less his taint continues to spread. The Adepta Sororitas are tasked not merely with defeating this foe, but with utterly scouring him from existence. They must cleanse every pocket of resistance, leaving only the scorched bones of their enemies in their wake. Only in this way can the threat of heresy be truly eradicated. Select armies as described in the Choosing Your Army section. The Adepta Sororitas player must choose a primary detachment from Codex: Adepta Sororitas. THE BATTLEFIELD Use the deployment map included in this mission. Set up terrain. In this mission, players can only place their Fortifications within their own deployment zones. DEPLOYMENT Players should first roll for Warlord Traits and then, starting with the enemy play, Deploy Forces using the rules from Warhammer 40,000: The Rules and the deployment map included in this mission. Any unit that cannot be deployed on the table starts the game in Reserve. FIRST TURN The enemy player has the first turn unless the Adepta Sororitas player can Seize the Initiative. GAME LENGTH This scenario uses Variable Game Length. VICTORY CONDITIONS At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw. Primary Objectives At the end of the game, each player scores 1 Victory Point for each enemy unit that has been completely destroyed. Units that are Immobilised or falling back at the end of the game, and units that are not on the board at the end of the game, count as destroyed for the purposes of this mission. Remember that Independent Characters and Dedicated Transports are individual units and award Victory Points if they are destroyed. At the end of the game, the enemy player scores 1 Victory Point for each Adepta Sororitas character slain in a challenge by his Warlord. At the end of the game, the Adepta Sororitas player scores D3 Victory Points if the enemy’s Warlord suffered at least one unsaved Wound during the battle from a flamer weapon during the game. At the end of the game, the enemy player scores D3 Victory Points if his Warlord is still alive and not falling back. Secondary Objectives First Blood, Linebreaker, *Slay the Warlord * In this mission, the Adepta Sororitas player scores D3 Victory Points for slaying the enemy Warlord instead of just 1 Victory Point. Night Fighting, Reserves. |
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