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Special Rules

This section details army special rules including Adeptus Custodes Special Rules and Warlord Traits.

Adeptus Custodes Special Rules


Faction and Allies

The units on the following pages (Custodian Guard Squad, Venerable Contemptor Dreadnought and Venerable Land Raider) have the Adeptus Custodes Faction. They are part of the Armies of the Imperium and ally as such, as described in the Allies section of Warhammer 40,000: The Rules.

Aegis of the Emperor

The foremost guardians of the Emperor are eternally blessed and bear the Master of Mankind’s unearthly protection at all times.
Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In addition, non-vehicle models with the Aegis of the Emperor special rule have the Eternal Warrior special rule.

Special Rules


Block

Once per turn, in the Fight sub-phase, each model equipped with a guardian spear can attempt to block a single Attack that hit its unit. After To Hit rolls have been made, but before any To Wound Rolls, select one of the To Hit rolls and roll a dice for each model attempting to block. If the result is higher than the To Hit roll dice, that attack is blocked and has no effect. Attacks that do not have a To Hit roll cannot be blocked.

Hail of Fire

This weapon makes Snap Shots at BS 2.

Magos-class Machine Spirit

This vehicle ignores the effects of any Crew Shaken and Crew Stunned results on the Vehicle Damage table (but will still lose a Hull Point for each glancing or penetrating hit inflicted).

Venerable

If a Venerable Contemptor Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second result, even if it is worse than the first.

Venerable

If a Venerable Land Raider suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second result, even if it is worse than the first.

Warlord Traits

When generating Warlord Traits for a Warlord with the Adeptus Custodes Faction, you can either roll on one of the Warlord Trait tables in Warhammer 40,000: The Rules or roll on the table below.

D6Warlord Traits
1Saviour of the Imperium
This Warlord’s presence ensures the Emperor’s protection falls upon all his loyal subjects.
Friendly units from the Armies of the Imperium within 6" of your Warlord have a 6+ invulnerable save
2Peerless Warrior
This Warlord is all but unbeatable in the art of personal combat.
Your Warlord can re-roll all failed To Hit and To Wound rolls when fighting in a challenge
3Champion of the Blood Games
In order to better defend the Emperor, this Warlord has learned all there is to know about Mankind’s enemies.
Your Warlord has the Preferred Enemy special rule. 
4Impregnable Mind
So strong is this Warlord’s will that the power of the Warp holds no sway over him.
When attempting to Deny the Witch, your Warlord and his unit always nullify Warp Charge points on rolls of 2 or more (though this cannot be modified by any means). 
5Light of the Emperor
The golden light that surrounds this Warlord confounds the aim of his foes with its brilliance.
Your Warlord has the Shrouded special rule. 
6Emperor’s Companion
As a member of the Custodian Guard’s inner circle, this Warlord is amongst the deadliest of his order.
Add 1 to your Warlord’s Weapon Skill and Ballistic Skill characteristics.