This section details army special rules including
Adeptus Custodes Special Rules and
Warlord Traits.
Adeptus Custodes Special Rules
Faction and Allies
The units on the following pages (
Custodian Guard Squad,
Venerable Contemptor Dreadnought and
Venerable Land Raider) have the
Adeptus Custodes Faction. They are part of the
Armies of the Imperium and ally as such, as described in the
Allies section of Warhammer 40,000: The Rules.
Aegis of the Emperor
The foremost guardians of the Emperor are eternally blessed and bear the Master of Mankind’s unearthly protection at all times. |
Models with the Aegis of the Emperor special rule have a 5+
invulnerable save. In addition, non-vehicle models with the Aegis of the Emperor special rule have the
Eternal Warrior special rule.
Special Rules
Block
Once per turn, in the
Fight sub-phase, each model equipped with a guardian spear can attempt to block a single Attack that hit its unit. After
To Hit rolls have been made, but before any
To Wound Rolls, select one of the To Hit rolls and roll a dice for each model attempting to block. If the result is higher than the To Hit roll dice, that attack is blocked and has no effect. Attacks that do not have a To Hit roll cannot be blocked.
Hail of Fire
This weapon makes
Snap Shots at BS 2.
Magos-class Machine Spirit
This
vehicle ignores the effects of any
Crew Shaken and
Crew Stunned results on the
Vehicle Damage table (but will still lose a Hull Point for each
glancing or
penetrating hit inflicted).
Venerable
If a
Venerable Contemptor Dreadnought suffers a
penetrating hit, you can make your opponent re-roll the result on the
Vehicle Damage table. You must accept the second result, even if it is worse than the first.
Venerable
If a
Venerable Land Raider suffers a
penetrating hit, you can make your opponent re-roll the result on the
Vehicle Damage table. You must accept the second result, even if it is worse than the first.
Warlord Traits
When generating
Warlord Traits for a Warlord with the
Adeptus Custodes Faction, you can either roll on one of the
Warlord Trait tables in Warhammer 40,000: The Rules or roll on the table below.
D6 | Warlord Traits |
1 | Saviour of the ImperiumThis Warlord’s presence ensures the Emperor’s protection falls upon all his loyal subjects. | Friendly units from the Armies of the Imperium within 6" of your Warlord have a 6+ invulnerable save. |
2 | Peerless WarriorThis Warlord is all but unbeatable in the art of personal combat. | Your Warlord can re-roll all failed To Hit and To Wound rolls when fighting in a challenge. |
3 | Champion of the Blood GamesIn order to better defend the Emperor, this Warlord has learned all there is to know about Mankind’s enemies. | Your Warlord has the Preferred Enemy special rule. |
4 | Impregnable MindSo strong is this Warlord’s will that the power of the Warp holds no sway over him. | When attempting to Deny the Witch, your Warlord and his unit always nullify Warp Charge points on rolls of 2 or more (though this cannot be modified by any means). |
5 | Light of the EmperorThe golden light that surrounds this Warlord confounds the aim of his foes with its brilliance. | Your Warlord has the Shrouded special rule. |
6 | Emperor’s CompanionAs a member of the Custodian Guard’s inner circle, this Warlord is amongst the deadliest of his order. | Add 1 to your Warlord’s Weapon Skill and Ballistic Skill characteristics. |