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Missions

Warhammer 40,000: The Rules already includes a set of Eternal War missions; when you multiply that by the different armies you might face, and the myriad different ways you can set up the terrain for your battle, there are hundreds, probably thousands of different ways to play. However, we feel that you can never have too much variety, so this book has three new missions you can use if you or an opponent has an Adepta Sororitas army. The new missions illustrate the different sorts of strategies used by the Sisters of Battle, and they will provide new tests of your tactical ability as a commander.

Altar of War: Adepta Sororitas Missions

It is very straightforward to use an Altar of War mission – it only requires a handful of minor modifications to the rules for Preparing for Battle. These changes are explained in detail here, but they boil down to: roll-off if you want to use an Altar of War mission; if you win, you can roll on an Altar of War mission table (opposite) instead of the Eternal War mission table. And that’s it!



1-2
ALTAR OF WAR

Recover the Relics

The history of the Ecclesiarchy stretches back for many thousands of years. During this time it has seen many saintly heroes who have vanquished the foes of the Emperor. Artefacts left by these great individuals have taken on the status of holy symbols, objects with great power and mystery surrounding them. In the Imperium today, there are many thousands of these relics, some of which are reliably connected with the greatest saints the Imperium has known. Such items can be small, unassuming things – a polished finger bone, a shard of a broken sword, a bloody death shroud – but to the Sisters of Battle they are revered, irreplaceable objects all, and they would fight to the death rather than allow a single one to be destroyed.

Should one of the Ecclesiarchy’s reliquaries fall to enemy bombardment, the Adepta Sororitas will be tasked with storming the ruins and recovering as many relics as possible. Such missions are desperate indeed; the Battle Sisters need to sift through the rubble quickly before approaching foes arrive to destroy the very artefacts the Sororitas are attempting to recover. However, if the Battle Sisters are quick, they may find amidst the ruins potent icons of faith to inspire them in their darkest hour, or perhaps even a sacred weapon to turn upon the defilers. Should they tarry, the Ecclesiarchy’s most valued artefacts may be lost forever.
THE ARMIES
Select armies as described in the Choosing Your Army section. The Adepta Sororitas player must choose a primary detachment from Codex: Adepta Sororitas.

THE BATTLEFIELD
Use the deployment map included in this mission. Set up terrain.

$Place Objective Markers
After setting up the terrain, starting with the Adepta Sororitas player, the players take it in turns to place a total of; D3+2 objective markers.

DEPLOYMENT
Players should first roll for Warlord Traits and then Deploy Forces using the rules from Warhammer 40,000: The Rules and the deployment map included with this mission. Any unit that cannot be deployed on the table starts the game in reserve.

FIRST TURN
The player that deployed first has the first turn unless their opponent can Seize the Initiative.

GAME LENGTH
This scenario uses Variable Game Length.

VICTORY CONDITIONS
At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw.

Primary Objectives
Players score Victory Points by searching the objective markers for holy relics, or by slaying the models carrying the holy relics, as described in the Mission Special Rules below.

Secondary Objectives
First Blood, Linebreaker, Slay the Warlord

MISSION SPECIAL RULES
Night Fighting, Reserves.

Holy Relics: An unengaged, non-vehicle unit can choose to search for a holy relic if it begins its Movement phase within 3" of an objective marker and there are no enemy units within 3" of the same objective marker. If a unit searches for a holy relic, it cannot move during its Movement phase. If a unit searches for a holy relic it cannot run or charge during that turn and can only fire snap shots in the Shooting phase. If a unit chooses to search for a holy relic, remove the objective marker from play, roll a D6 and consult the table below to find out what is discovered.

D6Result of Search
1Nothing: Despite a thorough search, no relics can be found.
Neither player receives any Victory Points
2-4Saintly Bones: A small stasis field is discovered, within which are the assorted skeletal remains of a martyred saint.
If an Adepta Sororitas unit discovered the Saintly Bones, make a note of which model in the unit will carry the holy relic – this model counts as having a Simulacrum Imperialis. If the model carrying the Saintly Bones is alive at the end of the game, the Adepta Sororitas player gains D3 Victory Points. If this model is removed as a casualty, or if the enemy player discovered the Saintly Bones first, the enemy player receives 1 Victory Point instead. 
5Blessed Weapon: Beneath a pile of rubble is found a gilded altar upon which lies a shining golden blade.
If an Adepta Sororitas unit discovered the Blessed Weapon, make a note of which model in the unit will carry the holy relic – this model counts as having a power sword that always wounds on a 4+ (unless a lower roll would be required). If the model carrying the Blessed Weapon is alive at the end of the game, the Adepta Sororitas player gains D6 Victory Points. If this model is removed as a casualty, or if the enemy player discovered the Blessed Weapon first, the enemy player gains D3 Victory Points instead. 
6Ecclesiarchy Cardinal: Instead of a holy artefact, the warriors find an aged cardinal kneeling in silent prayer to the Emperor.
If an Adepta Sororitas unit discovered the Ecclesiarchy Cardinal, replace the objective with a model to represent him (a spare Ministorum Priest model is ideal) – this model has the same rules and profile as a Ministorum Priest, and is equipped with any wargear available to them. The Ecclesiarchy Cardinal is controlled by the Adepta Sororitas player from that point on. If the Ecclesiarchy Cardinal is alive at the end of the game, the Adepta Sororitas player gains D3+3 Victory Points. If this model is slain, of if the enemy player discovered the Ecclesiarchy Cardinal first, the enemy player receives D6 Victory Points instead. 


3-4
ALTAR OF WAR

Defend the Shrine

The shrine of a revered Ecclesiarchy saint is in danger of being overrun and defiled by an enemy force. Such desecration cannot be allowed and the Sisters of Battle immediately form a defensive circle and defiantly prepare to defend the holy site, no matter the cost. Though they are dug in, the Adepta Sororitas are surrounded on all sides and it will not be long before the enemy hauls their heavy weapons and artillery pieces into position. The shrine’s protectors must stand their ground and defend the shrine long enough for reinforcements to arrive, or one of the Imperium’s most sacred monuments will be destroyed.

The Battle Sisters fight before a shrine to one of the Emperor’s most loyal servants, a shining beacon of faith that inspires the Sororitas to great acts of heroism. So long as the shrine remains intact the Sisters of Battle will fight with an indomitable strength of spirit. However, should the enemy reach and desecrate the holy shrine it will surely be seen as a sign that their faith has been found lacking. To fail in this task therefore is to fail not only the Ecclesiarchy, but the Emperor himself, and for a Battle Sister there is surely no worse fate. So it is that as the enemy advances upon the isolated shrine the Battle Sisters offer up their prayers as they level their ritually blessed weapons. A moment later and they are raining bolter shells upon their approaching foes, the light from the shrine framing the defenders in a glowing halo of brilliance.
THE ARMIES
Select armies as described in the Choosing Your Army section. The Adepta Sororitas player must choose a primary detachment from Codex: Adepta Sororitas.

THE BATTLEFIELD
Use the deployment map included in this mission. Set up terrain. In this mission, players can only place their Fortifications within their own deployment zones.

$Place Objective Markers
After setting up the terrain, place a single objective marker in the centre of the table. If the centre of the table is a building, place the objective marker anywhere on its battlements.

DEPLOYMENT
Players should first roll for Warlord Traits.

Then, the Adepta Sororitas player splits his force into two groups, with as close to half the total number of units in each group as possible. He then selects one of the groups; all units in this group are deployed using the rules from Warhammer 40,000: The Rules and the deployment map included with this mission (any unit that cannot be deployed starts the game in Reserve). All units in the other group are placed in Reserve (see the Mission Reserves rule).

Starting with the Adepta Sororitas player, the players should Deploy Forces using the rules from Warhammer 40,000: The Rules and the deployment map opposite. Any unit that cannot be deployed on the table starts the game in reserve.

FIRST TURN
The Adepta Sororitas player has the first turn unless their opponent can Seize the Initiative.

GAME LENGTH
This scenario uses Variable Game Length.

VICTORY CONDITIONS
At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw.

Primary Objectives
At the end of the game, the player that controls the objective marker scores 3 Victory Points.

Secondary Objectives
First Blood, Linebreaker, Slay the Warlord

MISSION SPECIAL RULES
Night Fighting.

Desecration: The enemy player can attempt to desecrate the Ministorum Shrine during the game. Any unengaged scoring unit that is controlling the objective marker at the start of the Shooting phase can desecrate the Ministorum Shrine. If a unit desecrates the Ministorum Shrine it can do nothing else for the remainder of its turn. If the Ministorum Shrine is desecrated all friendly Adepta Sororitas units on the table immediately lose their Shield of Faith special rule and suffer a -1 penalty to their Leadership for the remainder of the game.

Line of Retreat: In this mission, units fall back towards the nearest table edge.

Mission Reserves: This mission uses the Reserves rules from Warhammer 40,000: The Rules, modified as follows:
  • All of the units in the Adepta Sororitas player’s second group must start the game in Reserve.
  • Sisters of Battle units that arrive from Reserves can move on from any table edge.

Shrine of Faith: Provided the Ministorum Shrine has not been desecrated, all friendly Adepta Sororitas units within 12" of the Ministorum Shrine re-roll Shield of Faith invulnerable saves and receive a +1 bonus to their Leadership.

5-6
ALTAR OF WAR

Purge the Arch-heretic

Heretics take many forms. Most are lost humans, whose weak minds have been corrupted by the manifold temptations of a dark and sinister galaxy. None are immune – planetary governors, Imperial Guard commanders and even whole Space Marine Chapters have been declared heretic, and been exterminated as such by the Adepta Sororitas. Yet there is no stricture within the Ecclesiarchy that heresy is a purely human crime. Aliens can also be sanctioned as heretics – that the creed against which they transgress is not their own is of no account. Nevermore so is this true than of the alien who chances his army against the Emperor’s Will by inciting rebellion, subverting the will of Imperial subjects or invading by force. Genesis matters naught – all heretics are damned, and all must be purged with fire, lest their apostasy gather a following.

Heresy has begotten uprising, and uprising has begotten war. What began as a spark of unbelief and apostasy has become a guttering flame, one that will reduce a sector to tainted ash if it is not stopped, and stopped soon. Thus do the Sisters of Battle go to war; holy fervour lending them the strength to overcome the corrupt might of the insurrectionists. For lasting victory to be achieved, the Arch-heretic at the uprising’s core must be slain and his body submitted to flames less his taint continues to spread. The Adepta Sororitas are tasked not merely with defeating this foe, but with utterly scouring him from existence. They must cleanse every pocket of resistance, leaving only the scorched bones of their enemies in their wake. Only in this way can the threat of heresy be truly eradicated.
THE ARMIES
Select armies as described in the Choosing Your Army section. The Adepta Sororitas player must choose a primary detachment from Codex: Adepta Sororitas.

THE BATTLEFIELD
Use the deployment map included in this mission. Set up terrain. In this mission, players can only place their Fortifications within their own deployment zones.

DEPLOYMENT
Players should first roll for Warlord Traits and then, starting with the enemy play, Deploy Forces using the rules from Warhammer 40,000: The Rules and the deployment map included in this mission. Any unit that cannot be deployed on the table starts the game in Reserve.

FIRST TURN
The enemy player has the first turn unless the Adepta Sororitas player can Seize the Initiative.

GAME LENGTH
This scenario uses Variable Game Length.

VICTORY CONDITIONS
At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw.

Primary Objectives
At the end of the game, each player scores 1 Victory Point for each enemy unit that has been completely destroyed. Units that are Immobilised or falling back at the end of the game, and units that are not on the board at the end of the game, count as destroyed for the purposes of this mission. Remember that Independent Characters and Dedicated Transports are individual units and award Victory Points if they are destroyed.

At the end of the game, the enemy player scores 1 Victory Point for each Adepta Sororitas character slain in a challenge by his Warlord.

At the end of the game, the Adepta Sororitas player scores D3 Victory Points if the enemy’s Warlord suffered at least one unsaved Wound during the battle from a flamer weapon during the game.

At the end of the game, the enemy player scores D3 Victory Points if his Warlord is still alive and not falling back.

Secondary Objectives
First Blood, Linebreaker, *Slay the Warlord

* In this mission, the Adepta Sororitas player scores D3 Victory Points for slaying the enemy Warlord instead of just 1 Victory Point.

MISSION SPECIAL RULES
Night Fighting, Reserves.

Abhor the Heretic: All Adepta Sororitas units have the Preferred Enemy (Arch-heretic) special rule during this mission.

Arch-heretic: The enemy player’s Warlord is the Arch-heretic. The Arch-heretic has the Fearless and Hatred (Adepta Sororitas) special rules.