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★ Death Company

The warriors of the Death Company, consumed by the madness of the Black Rage, consign themselves to death in battle. It is both a great tragedy, and a great honour, to be one of these offerings upon the altar of war.

How This Supplement Works

This page details the rules for using a Blood Angels army in your games of Warhammer 40,000 that is centred around the infamous Death Company, and includes their unique Warlord Traits, relics, Tactical Objectives and the Lost Brotherhood Strike Force.


BookKindEditionVersionLast update
► Black Crusade: Angel’s BladeSupplement71.0September 2016

Death Company Special Rules

Strike forces drawn from the Death Company are slightly different to those normally fielded by the Blood Angels.

If you use the Death Company Strike Force or a Lost Brotherhood Strike Force, the following supplemental special rule applies to all of the units they contain.

Final Flight

Death Company Squads can take Stormraven Gunships as Dedicated Transports.

Tactical Objectives

11Glory of Angels 
12Legacy of Ka’bandha 
13Drive Them Back 
14All-out Attack 
15The Martyrdom of Sanguinius 
16Vengeance for Sanguinius 

Black Crusade: Angel’s Blade describes six Tactical Objectives to use in your games that are exclusive to Blood Angels players and reflect the terrifying fury of the Death Company once the Black Rage has taken hold.

If your Warlord is a member of a Death Company Strike Force or a Lost Brotherhood Strike Force, the following Tactical Objectives replace the Tactical Objectives (numbers 11-16) in Codex: Blood Angels.

If a Warhammer 40,000 mission has the Tactical Objectives special rule, players use the normal rules for using Tactical Objectives with the following exception: when a Blood Angels player with a Warlord who is a member of a Death Company Strike Force or a Lost Brotherhood Strike Force generates a Capture & Control objective (numbers 11-16), use the corresponding Death Company Tactical Objective instead, as shown in the table on the right. Other Tactical Objectives (numbers 21-66) are generated normally.

There are few more symbolic images of victory than when one of the Emperor’s Angels triumphs over a champion of darkness.
Score 1 Victory Point at the end of your turn if any of your Blood Angels character models killed an enemy in a challenge during your turn. If any of those enemy models had the Independent Character special rule, score 2 Victory Points instead.
To those whose madness sees them relive the final hours of Sanguinius, the largest enemies can appear as the mighty Bloodthirster of Khorne cast down by their Primarch.
Score 1 Victory Point at the end of your turn if at least one enemy Vehicle or Monstrous Creature was destroyed during your turn.
There is perhaps no force available to the Blood Angels better suited to the task of driving the enemy from a well-defended strategic location than the Death Company.
When this Tactical Objective is generated, your opponent must select a single Objective Marker that is within their table half. If you control that Objective Marker at the end of your turn, score 2 Victory Points.
All but impossible to restrain once the enemy has been sighted, the Death Company are at their most lethal when set loose upon the foe to sate their maddened blood-lust.
Score D3 Victory Points at the end of your turn if every one of your units that could have declared a charge in your turn did so.
The Primarch of the Blood Angels was famed for his many noble traits, but none more so than his honour, which saw him defy Horus despite knowing that it would cost him his life.
Score 1 Victory Point at the end of your turn if at least one of your characters and/or your Warlord was slain during your turn.
The trauma of their Primarch’s death at the hands of Horus first caused the Black Rage to emerge. Ever since, only the violent killing of their enemies can dull the pain of those in whom the curse has manifested.
Score 1 Victory Point at the end of your turn for each enemy unit that was completely destroyed during the Assault phase of your turn. You can score a maximum of 6 Victory Points with this Tactical Objective.

Warlord Traits

If your Warlord is a member of a Death Company Strike Force or a Lost Brotherhood Strike Force, you can roll on the Warlord Traits table below instead of using one of the Warlord Traits tables in Warhammer 40,000: The Rules or Codex: Blood Angels.

D6Warlord Traits
This Warlord is adept at snatching moments of prophecy from amid the ravings of those under his command.
Once per game turn, as long as your Warlord is still alive, you may re-roll any single dice. This could be a Reserve roll, a To Hit roll, a Saving Throw, a single dice of a Leadership test, etc. 
2Beacon of Rage
The Warlord’s fervent advance drives the Death Company onwards.
Your Warlord and all friendly Death Company Squads within 12" of him when they declare a charge have the Fleet special rule. 
3Caged Fury
This Warlord has learnt to restrain the ferocity of his charges until it can be unleashed to greatest effect when they are surrounded by foes.
Your Warlord and any unit he joins have the Rampage special rule. 
4Infectious Tenacity
Inspired in turn by the unstoppable determination of the Death Company surrounding him, your Warlord refuses to fall.
Your Warlord has the Feel No Pain special rule. If your Warlord already has the Feel No Pain special rule, add 1 to any Feel No Pain rolls you make for him instead. 
5Black Fury
The Black Rage stirs in this Warlord’s heart and his ferocity in battle escalates out of control.
Your Warlord has the Rage special rule. 
6Visions of Heresy
To those that share the race memory of Sanguinius’ fall, the forces of Chaos must be made to pay in blood at any cost for the death of their Primarch.
Your Warlord and all friendly Death Company Squads within 12" of him have the Hatred (Chaos Daemons and Chaos Space Marines) special rule. 


Lost Brotherhood Strike Force

The Lost Brotherhood Strike Force allows you to field an army of Death Company squads supported by fast-moving support elements from the Blood Angels Chapter. A Lost Brotherhood Strike Force is one of the most powerful attack formations fielded by any army, capable of overrunning and destroying any enemy it encounters.

A Lost Brotherhood Strike Forceis a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.

Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Lost Brotherhood Strike Force are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Lost Brotherhood Strike Force, that entire Lost Brotherhood Strike Force is your Primary Detachment.


 • 1-3 of the following:
  - Astorath
  - Lemartes
  - Death Company Chaplain

 • 3 units chosen in any combination from the following list:
  - Terminator Squads
  - Terminator Assault Squads

 • 3-5 units chosen in any combination from the following list:
  - Scout Squad
  - Scout Bike Squad
 • 1 Techmarine
 • 3-5 units chosen in any combination from the following list:
  - Baal Predator
  - Predator
 • 1-3 units chosen in any combination from the following list:
  - Land Raider
  - Land Raider Crusader
  - Land Raider Redeemer

 • 1-3 units chosen in any combination from the following list:
  - Assault Squad
  - Bike Squad
  - Attack Bike Squad
  - Land Speeder Squadron

This Detachment must include one Command choice, and at least one Core choice. It may include up to five Auxiliary choices and any number of additional Core choices, in any combination. Only the datasheets listed here can be included in this Detachment and all units in the Detachment must have the Blood Angels Faction.

The Angel’s Virtue: If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in this book or Codex: Blood Angels.

The Red Thirst: In a turn in which a model from this Detachment charges into combat, the model adds 1 to its Initiative characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from the Red Thirst.

Unleashed Upon the Foe: Immediately after setting up a unit from this Detachment during deployment, you can move the unit 6" as if they were making a move in a Movement phase (the unit cannot Run). Units that arrive from Reserve do not receive this bonus move.

Relics of the Lost

Relics of the Lost are items of incredible rarity and power, each a piece of wargear once borne by a legendary hero of the Chapter who succumbed to the Black Rage. Only one of each of the following relics may be chosen per army.

Any units from a Death Company Strike Force or a Lost Brotherhood Strike Force that can select Relics of Baal can select an item from the Relics of the Lost list, presented below, at the points cost shown, in addition to Relics of Baal.

Baal’s Vengeance 20 pts
Fyrestorm 25 pts
The Gilded Crozius 25 pts
The Blood Shard 30 pts
The Guardian’s Blade 30 pts
The Reliquary Armour 30 pts

Baal’s Vengeance

Baal’s Vengeance is a hand flamer equipped with a unique and deadly payload. It sprays forth a highly radioactive fluid, distilled from toxic underground lakes beneath Baal’s surface. Victims find their flesh boiling within their armour, teeth dropping from rotting gums and bones blackening and warping in the intense radiation. Mere proximity to this lethal substance is a death sentence, but this does not concern its wielder, who is cursed with death no matter what weapon he carries.

Range S AP Type
Template X 6 Pistol, Poisoned (4+)


When the trigger of this masterwork inferno pistol is pulled, microgenerators around its barrel project an arcane energy tunnel down which the weapon’s super-heated fury is channelled. Created in the Chapter’s distant past by the finest Blood Angel artificers, the weapon is said to embody the wrath of Baal’s lethal star. A shot from Fyrestorm leaps out like a lance of fire, leaving a searing line of light in the air as it connects with its target. Armour vaporises in microseconds. Flesh and blood explode into ashen clouds. Complex machinery is reduced to glowing remnants. As the beam from Fyrestorm dies away, all that remains of its victim is a blackened husk.

Range S AP Type
12" 8 1 Pistol, Melta, Master-crafted

The Blood Shard

A strange spiritual energy flows from the crimson gem known as the Blood Shard. It fills the Blood Angels with a ferocious desire to tear their foes limb from limb. Accordingly, the Blood Shard has a dark reputation. Some even say that it is a distillation of the curse, that the flecks of blood within the stone were scraped from Sanguinius’ armour at the very hour of his death and contain all the bitterness and soul-rending hatred of that moment. Yet it is the perfect tool to deploy amongst the ranks of the Death Company, for the Lost Brothers infused with its energies simply become more deadly than ever when caught up in its aura of uncompromising wrath.
The bearer of the Blood Shard has the Counter-attack special rule.

The Gilded Crozius

It is said that, in the eyes of the Lost Brothers, the Chaplains of the Blood Angels Reclusium appear as glowing golden figures whose words of command cut through the madness of the Flaw. He who wields the Gilded Crozius has a greater effect still upon his lost brethren. The mere presence of this weapon and its wielder seems to redouble the valour and determination of the Death Company, driving them on through wounds that should spell their bloody end. Some have called this miraculous. Others – servants of the Inquisition most of all – look upon it with deep suspicion. Whatever their true nature, there can be no denying that the energies that spill from the Gilded Crozius drive warriors on to the extremes of endurance and beyond.
Death Company Chaplain only. Replaces the model’s crozius arcanum. In addition to having the weapon profile below, all models in the bearer’s unit that have the Feel No Pain special rule can re-roll Feel No Pain rolls of 1.

Range S AP Type
- +2 3 Melee, Concussive, Master-crafted

The Guardian’s Blade

The Guardian’s Blade is a powerful glaive encarmine. This ancient sword was crafted at the height of the Legion’s power, and is said to have once belonged to the personal armoury of Azkaellon himself. After the Legion divided, and Azkaellon vanished from Chapter records, the Guardian’s Blade was passed to only the most worthy heroes of the Blood Angels – until one day its former bearer fell to the Black Rage and died in service as a Lost Brother. After this tragedy, the sword was interred in the Forbidden Armoury and issued in sorrow only to lost heroes of the Death Company. The Guardian’s Blade is famed for its powerful razor-sharp edge, which can cut through the most robust armour in the galaxy. Those foes that face its wielder cannot hope to stop the sword from cutting them down.

Range S AP Type
- User 2 Melee, Armourbane, Master-crafted, Two-handed

The Reliquary Armour

A grim memorial to the mortal sacrifices of the Death Company, the Reliquary Armour is decorated with the bones of Lost Brothers. Only the greatest of heroes are commemorated in this way, and it is a tragic indictment of what has been lost to the Flaw that the armour still bears the bones of over thirty different Chapter heroes. It is said that the strength and determination of those mighty warriors is conferred to the wearer of this macabre armour, along with their burning desire for vengeance upon the Imperium’s foes. The wearer of the Reliquary Armour becomes a grim and unstoppable figure upon the field of battle, his presence reminding the Blood Angels of the losses they have suffered, the sacrifices their heroes have made, and the unending duty they have to honour those sacrifices in blood.
The Reliquary Armour confers a 2+ Armour Save. In addition, the bearer has the Adamantium Will and Crusader special rules.