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Profiles

The Grey Knights army list is split into following sections: Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops. All of the squads, vehicles and characters in the army are placed into one of these categories depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle.

Before you choose an army, you will need to agree with your opponent upon the type of game you are going to play and the maximum total number of points each of you will spend. Then you can proceed to pick your army following the guidelines given in the Warhammer 40,000 rulebook.

Wargear List

These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the army list that follows may include wargear options from one or more of these lists - in each instance, the army list entry will tell you (in bold) exactly which of these lists you may use.

Melee Weapons

A model can replace its Melee weapon with one of the following:

Nemesis force halberd 2 pts
Two Nemesis falchions 4 pts
Nemesis warding stave 5 pts
Nemesis Daemon hammer 10 pts

Special Weapons

A model can replace its storm bolter and Melee weapon with one of the following:

Incinerator 5 pts
Psilencer 10 pts
Psycannon 15 pts

Terminator Special Weapons

A model can replace its storm bolter with one of the following:

Incinerator 10 pts
Psilencer 15 pts
Psycannon 20 pts

Special Issue Wargear

A model can take up to one of each of the following:

Melta bombs 5 pts
Digital weapons 10 pts
Teleport homer 10 pts
Upgrade one weapon to have the Master-crafted special rule 10 pts

Relics of Titan

Only one of each Relic of Titan may be taken per army. A model can take one of the following:

Bone Shard of Solor 10 pts
The Fury of Deimos1 10 pts
Cuirass of Sacrifice2 15 pts
The Soul Glaive3 20 pts
Domina Liber Daemonica 25 pts
1 Replaces the model’s storm bolter.
2 Replaces the model’s terminator armour.
3 Replaces the model’s Melee weapon.

Dreadnought Weapons

A model can replace its multi-melta with one of the following:

Twin-linked autocannon 5 pts
Twin-linked heavy bolter 5 pts
Twin-linked heavy flamer 5 pts
Plasma cannon 10 pts
Assault cannon 20 pts
Twin-linked lascannon 25 pts

Grey Knights Vehicle Equipment

A model can take up to one of each of the following:

Dozer blade1 5 pts
Storm bolter 5 pts
Extra armour 10 pts
Hunter-killer missile 10 pts
1 Cannot be taken by a Land Raider of any type.

HQ


Brother-Captain


150

WS BS S T W I A Ld Sv Unit Type
Brother-Captain 6 5 4 4 3 5 3 10 2+ Infantry (Character)
Grand Master 6 5 4 4 3 5 4 10 2+ Infantry (Character)
Unit Composition: 1 Brother-Captain
Wargear:
 • Terminator armour
 • Storm bolter
 • Nemesis force sword
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades
 • Iron halo

Psyker:
Brother-Captains and Grand Masters generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
Options:
 • May upgrade to a Grand Master35 pts
 • May take items from the Melee Weapons, Terminator Special Weapons, Special Issue Wargear and/or Relics of Titan lists.


Special Rules:
 • The Aegis
 • And They Shall Know No Fear
 • Independent Character
 • Preferred Enemy (Daemons)
 • Psyker (Mastery Level 1) (Brother-Captain only)
 • Psyker (Mastery Level 2) (Grand Master only)
 • Purity of Spirit

Brother-Captain Stern


185

WS BS S T W I A Ld Sv Unit Type
Brother-Captain Stern 6 5 4 4 3 5 3 10 2+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Terminator armour
 • Storm bolter
 • Nemesis force sword
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades
 • Iron halo
Special Rules:
 • The Aegis
 • And They Shall Know No Fear
 • Independent Character
 • Preferred Enemy (Daemons)
 • Psyker (Mastery Level 2)
 • Purity of Spirit
 • The Strands of Fate
 • Zone of Banishment
Warlord Traits:
 • Unyielding Anvil

Psyker:
Brother-Captain Stern knows the Banishment, Hammerhand and Sanctuary powers from the Daemonology (Sanctic) discipline.

Brotherhood Champion


150

WS BS S T W I A Ld Sv Unit Type
Brotherhood Champion 6 4 4 4 2 5 2 10 2+ Infantry (Character)
Unit Composition: 1 Brotherhood Champion
Wargear:
 • Artificer armour
 • Storm bolter
 • Master-crafted Nemesis force sword
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades
 • Iron halo
Special Rules:
 • The Aegis
 • And They Shall Know No Fear
 • Independent Character
 • Preferred Enemy (Daemons)
 • Psyker (Mastery Level 1)
 • Purity of Spirit
 • Heroic Sacrifice
 • The Perfect Warrior
Psyker:
Brotherhood Champions know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.

Castellan Crowe


175

WS BS S T W I A Ld Sv Unit Type
Castellan Crowe 8 4 4 4 2 6 3 10 2+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Artificer armour
 • Storm bolter
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades
 • Iron halo

Relics of Titan:
 • The Blade of Antwyr
Special Rules:
 • The Aegis
 • Fearless
 • Heroic Sacrifice
 • Independent Character
 • The Perfect Warrior
 • Preferred Enemy (Daemons)
 • Psyker (Mastery Level 2)
 • Purity of Spirit
 • Master Swordsman
Warlord Traits:
 • Hammer of Righteousness

Psyker:
Castellan Crowe knows the Banishment, Hammerhand and Cleansing Flame powers from the Daemonology (Sanctic) discipline.

Librarian


110

WS BS S T W I A Ld Sv Unit Type
Librarian 5 4 4 4 2 4 2 10 2+ Infantry (Character)
Unit Composition: 1 Librarian
Wargear:
 • Terminator armour
 • Nemesis warding stave
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades
 • Psychic hood

Special Rules:
 • The Aegis
 • And They Shall Know No Fear
 • Independent Character
 • Preferred Enemy (Daemons)
 • Psyker (Mastery Level 2)
 • Purity of Spirit

Psyker:
Grey Knights Librarians generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
Options:
 • May be upgraded to Psyker (Mastery Level 3)25 pts
 • May take one of the following:
  - Storm bolter5 pts
  - Combi-flamer, -melta or -plasma10 pts
 • May replace Nemesis warding stave with one of the following:
  - Nemesis force sword, Nemesis force halberd or two Nemesis falchionsfree
  - Nemesis Daemon hammer5 pts
 • May take items from the Special Issue Wargear and/or Relics of Titan lists.

Techmarine


90

WS BS S T W I A Ld Sv Unit Type
Techmarine 4 4 4 4 1 4 1 8 2+ Infantry (Character)
Unit Composition: 1 Techmarine
Wargear:
 • Artificer armour
 • Boltgun
 • Power axe
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades
 • Servo-harness

Psyker:
Techmarines know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.
Options:
 • May replace servo-harness and boltgun with conversion beamer20 pts
 • May replace boltgun with storm bolter3 pts
 • May take items from the Melee Weapons, Special Issue Wargear and/or Relics of Titan lists.


Special Rules:
 • The Aegis
 • And They Shall Know No Fear
 • Independent Character
 • Preferred Enemy (Daemons)
 • Psyker (Mastery Level 1)
 • Purity of Spirit
 • Adepts of the Armoury
 • Blessing of the Omnissiah
 • Bolster Defences

Cypher


190
Cypher can be selected as part of a primary detachment from the following codexes: Adepta Sororitas, Blood Angels, Chaos Space Marines, Grey Knights, Imperial Guard, Inquisition, Space Marines or Space Wolves. Cypher does not take up any slots from the detachment’s Force Organisation chart. He may not be included in an army that includes any models from Codex: Dark Angels.

WS BS S T W I A Ld Sv Unit Type
Cypher 7 10 4 4 3 8 3 10 3+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Power armour
 • Frag grenades
 • Krak grenades

Chaos Artefacts:
 • Cypher’s Pistols
 • Cypher’s Sword
Special Rules:
 • And They Shall Know No Fear
 • Fleet
 • Hit & Run
 • Independent Character
 • Infiltrate
 • At Any Cost
 • Blazing Weapons
 • Divine Protection
 • Never Forgive
 • Shadowy Herald of Strife

Grand Master Voldus


240
Grand Master Voldus can be included in any Armies of the Imperium Detachment, regardless of their Faction.

WS BS S T W I A Ld Sv Unit Type
Grand Master Voldus 6 5 4 4 3 5 4 10 2+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Terminator armour
 • Storm bolter
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades
 • Iron halo
Relics of Titan:
 • Malleus Argyrum

Warlord Traits:
 • Lore Master

Psyker:
Grand Master Voldus generates his powers from the Daemonology (Sanctic), Divination, Fulmination, Geokinesis, Librarius, Pyromancy, Technomancy, Telekinesis and Telepathy disciplines.
Special Rules:
 • The Aegis
 • And They Shall Know No Fear
 • Independent Character
 • Preferred Enemy (Daemons)
 • Psyker (Mastery Level 3)
 • Purity of Spirit

Troops


Strike Squad


110

WS BS S T W I A Ld Sv Unit Type
Grey Knight 4 4 4 4 1 4 1 8 3+ Infantry
Justicar 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Unit Composition: 4 Grey Knights, 1 Justicar
Wargear:
 • Power armour
 • Storm bolter
 • Nemesis force sword
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades

Psyker:
Strike Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.
Options:
 • May include up to five additional Grey Knights20 pts/model
 • For every five models in the unit, one Grey Knight may take an item from the Special Weapons list.
 • Any Grey Knight may take items from the Melee Weapons list.
 • The Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
 • The unit may select a Rhino or Razorback as a Dedicated Transport.


Special Rules:
 • The Aegis
 • And They Shall Know No Fear
 • Brotherhood of Psykers (Mastery Level 1)
 • Combat Squads
 • Deep Strike
 • Preferred Enemy (Daemons)
 • Purity of Spirit

Terminator Squad


165

WS BS S T W I A Ld Sv Unit Type
Grey Knight Terminator 4 4 4 4 1 4 2 9 2+ Infantry
Terminator Justicar 4 4 4 4 1 4 2 9 2+ Infantry (Character)
Unit Composition: 4 Grey Knight Terminators, 1 Terminator Justicar
Wargear:
 • Terminator armour
 • Storm bolter
 • Nemesis force sword
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades

Psyker:
Grey Knight Terminator Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.
Options:
 • May include up to five additional Grey Knight Terminators33 pts/model
 • For every five models in the unit, one Grey Knight Terminator may take an item from the Terminator Special Weapons list.
 • Any Grey Knight Terminator may take items from the Melee Weapons list.
 • The Terminator Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
 • The unit may select a Land Raider, Land Raider Crusader or Land Raider Redeemer as a Dedicated Transport.


Special Rules:
 • The Aegis
 • And They Shall Know No Fear
 • Brotherhood of Psykers (Mastery Level 1)
 • Combat Squads
 • Preferred Enemy (Daemons)
 • Purity of Spirit

Elites


Dreadnought


125

WS BS S F S R I A HP Unit Type
Dreadnought 4 4 6 12 12 10 4 4 3 Vehicle (Walker)
Venerable Dreadnought 5 5 6 12 12 10 4 4 3 Vehicle (Walker)
Unit Composition: 1 Dreadnought
Wargear:
 • Multi-melta
 • Power fist with built-in storm bolter
 • Searchlight
 • Smoke launchers

Special Rules:
 • The Aegis
 • Preferred Enemy (Daemons)
 • Psychic Pilot (Mastery Level 1)
 • Purity of Spirit
 • Venerable

Psyker:
Dreadnoughts and Venerable Dreadnoughts know the Banishment and Sanctuary powers from the Daemonology (Sanctic) discipline.
Options:
 • May replace storm bolter with heavy flamer10 pts
 • May replace power fist and built-in storm bolter with one of the following:
  - Missile launcher10 pts
  - Twin-linked autocannon15 pts
 • May take extra armour10 pts
 • May upgrade to a Venerable Dreadnought25 pts
 • May take items from the Dreadnought Weapons list.

Paladin Squad


165

WS BS S T W I A Ld Sv Unit Type
Paladin 5 4 4 4 2 4 2 9 2+ Infantry
Apothecary 5 4 4 4 2 4 2 9 2+ Infantry (Character)
Unit Composition: 3 Paladins
Wargear:
 • Terminator armour
 • Storm bolter
 • Nemesis force sword
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades

Special Rules:
 • The Aegis
 • And They Shall Know No Fear
 • Brotherhood of Psykers (Mastery Level 1)
 • Combat Squads
 • Preferred Enemy (Daemons)
 • Purity of Spirit

Psyker:
Paladin Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.
Options:
 • May include up to seven additional Paladins55 pts/model
 • May upgrade one Paladin to an Apothecary, replacing his storm bolter with a narthecium20 pts
 • One Paladin may replace his melee weapon with one of the following:
  - Brotherhood banner25 pts
  - The Nemesis Banner (one per army)35 pts
 • For every five models in the unit, two Paladins may take items from the Terminator Special Weapons list.
 • Any model may take items from the Melee Weapons and Special Issue Wargear lists.
 • The unit may select a Land Raider, Land Raider Crusader or Land Raider Redeemer as a Dedicated Transport.

Purifier Squad


125

WS BS S T W I A Ld Sv Unit Type
Purifier 4 4 4 4 1 4 2 9 3+ Infantry
Knight of the Flame 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Unit Composition: 4 Purifiers, 1 Knight of the Flame
Wargear:
 • Power armour
 • Storm bolter
 • Nemesis force sword
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades

Psyker:
Purifiers know the Banishment, Hammerhand and Cleansing Flame powers from the Daemonology (Sanctic) discipline.
Options:
 • May include up to five additional Purifiers25 pts/model
 • For every five models in the unit, two Purifiers may take an item from the Special Weapons list.
 • Any Purifier may take items from the Melee Weapons list.
 • The Knight of the Flame may take items from the Melee Weapons and/or Special Issue Wargear lists.
 • The unit may select a Rhino or Razorback as a Dedicated Transport.


Special Rules:
 • The Aegis
 • Brotherhood of Psykers (Mastery Level 2)
 • Combat Squads
 • Fearless
 • Preferred Enemy (Daemons)
 • Purity of Spirit
 • Purifying Flame

Fast Attack


Interceptor Squad


130

WS BS S T W I A Ld Sv Unit Type
Interceptor 4 4 4 4 1 4 1 8 3+ Jump Infantry
Interceptor Justicar 4 4 4 4 1 4 2 9 3+ Jump Infantry (Character)
Unit Composition: 4 Interceptors, 1 Interceptor Justicar
Wargear:
 • Power armour
 • Storm bolter
 • Nemesis force sword
 • Personal teleporter
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades

Psyker:
Interceptor Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.
Options:
 • May include up to five additional Interceptors24 pts/model
 • For every five models in the unit, one Interceptor may take items from the Special Weapons list.
 • Any Interceptor may take items from the Melee Weapons list.
 • The Interceptor Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.


Special Rules:
 • The Aegis
 • And They Shall Know No Fear
 • Brotherhood of Psykers (Mastery Level 1)
 • Combat Squads
 • Preferred Enemy (Daemons)
 • Purity of Spirit

Razorback


55

BS F S R HP Unit Type
Razorback 4 11 11 10 3 Vehicle (Tank, Transport)
Unit Composition: 1 Razorback
Wargear:
 • Twin-linked heavy bolter
 • Searchlight
 • Smoke launchers
Options:
 • May replace twin-linked heavy bolter with one of the following:
  - Twin-linked heavy flamerfree
  - Twin-linked assault cannon20 pts
  - Twin-linked lascannon20 pts
  - Lascannon and twin-linked plasma gun20 pts
 • May take items from the Grey Knights Vehicle Equipment list.

 Transport Capacity: Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
 Fire Points: None.
 Access Points: The Razorback has one Access Point on each side of the hull and one at the rear.

Rhino


35

BS F S R HP Unit Type
Rhino 4 11 11 10 3 Vehicle (Tank, Transport)
Unit Composition: 1 Rhino
Wargear:
 • Storm bolter
 • Searchlight
 • Smoke launchers

Special Rules:
 • Repair
Options:
 • May take items from the Grey Knights Vehicle Equipment list.

 Transport Capacity: Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
 Fire Points: Two models can fire from the Rhino’s top hatch.
 Access Points: The Rhino has one Access Point on each side of the hull and one at the rear.

Stormraven Gunship


200

BS F S R HP Unit Type
Stormraven Gunship 4 12 12 12 3 Vehicle (Flyer, Hover,Transport)
Unit Composition: 1 Stormraven Gunship
Wargear:
 • Twin-linked assault cannon
 • Twin-linked heavy bolter
 • Four stormstrike missiles
 • Ceramite plating

Special Rules:
 • Assault Vehicle
 • Power of the Machine Spirit
 • Skies of Fury
Options:
 • May replace its twin-linked assault cannon with one of the following:
  - Twin-linked plasma cannonfree
  - Twin-linked lascannonfree
 • May replace its twin-linked heavy bolter with one of the following:
  - Twin-linked multi-meltafree
  - Typhoon missile launcher25 pts
 • May replace its two side Access Points with side sponsons with hurricane bolters30 pts
 • May take any of the following:
  - Searchlight1 pts
  - Extra armour5 pts
  - Locator beacon10 pts

 Transport Capacity: The Stormraven Gunship can carry two separate units: one unit of up to 12 models in its cabin, plus a single Dreadnought (or Venerable Dreadnought) in its rear grapples. If a Zooming Stormraven Gunship is wrecked or suffers an Explodes! result, the embarked Dreadnought suffers a Strength 10 hit on its rear armour; if the Stormraven Gunship is Hovering, the hit is Strength 4 instead. The Stormraven Gunship can carry Jump Infantry.
 Fire Points: None.
 Access Points: A Stormraven Gunship has one Access Point at the front of its hull, one on either side and one at the rear.

Stormraven Gunships


200

BS F S R HP Unit Type Combat Role Pursuit Agility
Stormraven Gunship 4 12 12 12 3 Vehicle (Flyer, Hover,Transport) Attack Flyer 3 2
Unit Composition: 1 Stormraven Gunship
Wargear:
 • Twin-linked assault cannon
 • Twin-linked heavy bolter
 • Four stormstrike missiles
 • Ceramite plating
 • Rear grapples

Special Rules:
 • Assault Vehicle
 • Power of the Machine Spirit
 • Skies of Fury
Options:
 • May be upgraded to a Flyer Wing with up to three additional Stormraven Gunships200 pts/model
 • Any model may replace its twin-linked assault cannon with:
  - Twin-linked plasma cannonfree
  - Twin-linked lascannonfree
 • Any model may replace its twin-linked heavy bolter with:
  - Twin-linked multi-meltafree
  - Typhoon missile launcher25 pts
 • Any model may replace its two side Access Points with side sponsons, each with hurricane bolters30 pts
 • Any model may take any of the following:
  - Searchlight1 pts
  - Extra armour5 pts
  - Locator beacon10 pts

 Transport Capacity: Twelve models. The Stormraven Gunship can carry Jump Infantry.
 Fire Points: None.
 Access Points: A Stormraven Gunship has one Access Point at the front of its hull, one on either side and one at the rear.

Heavy Support


Land Raider


250

BS F S R HP Unit Type
Land Raider 4 14 14 14 4 Vehicle (Tank, Transport)
Unit Composition: 1 Land Raider
Wargear:
 • Twin-linked heavy bolter
 • Two twin-linked lascannons
 • Searchlight
 • Smoke launchers

Special Rules:
 • Assault Vehicle
 • Power of the Machine Spirit
Options:
 • May take a multi-melta10 pts
 • May take items from the Grey Knights Vehicle Equipment list.

 Transport Capacity: Ten models.
 Fire Points: None.
 Access Points: A Land Raider has one Access Point on each side of the hull and one at the front.

Land Raider Crusader


250

BS F S R HP Unit Type
Land Raider Crusader 4 14 14 14 4 Vehicle (Tank, Transport)
Unit Composition: 1 Land Raider Crusader
Wargear:
 • Twin-linked assault cannon
 • Two hurricane bolters
 • Frag assault launchers
 • Searchlight
 • Smoke launchers
Options:
 • May take a multi-melta10 pts
 • May take items from the Grey Knights Vehicle Equipment list.


Special Rules:
 • Assault Vehicle
 • Power of the Machine Spirit

 Transport Capacity: Sixteen models.
 Fire Points: None.
 Access Points: A Land Raider Crusader has one Access Point on each side of the hull and one at the front.

Land Raider Redeemer


240

BS F S R HP Unit Type
Land Raider Redeemer 4 14 14 14 4 Vehicle (Tank, Transport)
Unit Composition: 1 Land Raider Redeemer
Wargear:
 • Twin-linked assault cannon
 • Two flamestorm cannons
 • Frag assault launchers
 • Searchlight
 • Smoke launchers
Options:
 • May take a multi-melta10 pts
 • May take items from the Grey Knights Vehicle Equipment list.


Special Rules:
 • Assault Vehicle
 • Power of the Machine Spirit

 Transport Capacity: Twelve models.
 Fire Points: None.
 Access Points: A Land Raider Redeemer has one Access Point on each side of the hull and one at the front.

Nemesis Dreadknight


130

WS BS S T W I A Ld Sv Unit Type
Nemesis Dreadknight 5 4 6 6 4 4 3 10 2+ Monstrous Creature (Character)
Unit Composition: 1 Nemesis Dreadknight
Wargear:
 • Two power fists

Special Rules:
 • The Aegis
 • And They Shall Know No Fear
 • Deep Strike
 • Preferred Enemy (Daemons)
 • Psyker (Mastery Level 1)
 • Purity of Spirit
 • Force Shielding

Psyker:
Nemesis Dreadknights know the Banishment and Sanctuary powers from the Daemonology (Sanctic) discipline.
Options:
 • May take a personal teleporter30 pts
 • May take up to two weapons from the following list (each weapon can be taken only once):
  - Heavy incinerator20 pts
  - Gatling psilencer30 pts
  - Heavy psycannon35 pts
 • May replace one power fist with one of the following:
  - Nemesis Daemon hammer5 pts
  - Nemesis greatsword10 pts

Purgation Squad


110

WS BS S T W I A Ld Sv Unit Type
Purgator 4 4 4 4 1 4 1 8 3+ Infantry
Purgator Justicar 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Unit Composition: 4 Purgators, 1 Purgator Justicar
Wargear:
 • Power armour
 • Storm bolter
 • Nemesis force sword
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades

Psyker:
Purgation Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline.
Options:
 • May include up to five additional Purgators20 pts/model
 • Up to four Purgators may take items from the Special Weapons list.
 • Any Purgator may take items from the Melee Weapons list.
 • The Purgator Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
 • The unit may select a Rhino or Razorback as a Dedicated Transport.


Special Rules:
 • The Aegis
 • And They Shall Know No Fear
 • Brotherhood of Psykers (Mastery Level 1)
 • Combat Squads
 • Night Vision
 • Preferred Enemy (Daemons)
 • Purity of Spirit

Lords of War


Kaldor Draigo


245

WS BS S T W I A Ld Sv Unit Type
Kaldor Draigo 6 5 4 4 4 5 4 10 2+ Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
 • Terminator armour
 • Storm bolter
 • Frag grenades
 • Krak grenades
 • Psyk-out grenades
 • Iron halo
 • Storm shield
Relics of Titan:
 • The Titansword

Warlord Traits:
 • Daemon-slayer

Psyker:
Kaldor Draigo knows the Banishment, Gate of Infinity, Hammerhand and Purge Soul psychic powers from the Daemonology (Sanctic) discipline.
Special Rules:
 • The Aegis
 • Eternal Warrior
 • Fearless
 • Independent Character
 • Preferred Enemy (Daemons)
 • Psyker (Mastery Level 2)
 • Purity of Spirit