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Inquisition

The Inquisition is the most powerful organisation of the Imperium’s many branches. Its agents, the Inquisitors, command fear and respect in equal measure. They are creatures of myth as much of flesh and blood, relentless beings who descend from on high to pass judgement upon the mutant, the traitor and the heretic. It is a rare citizen who does not dread drawing an Inquisitor’s steely gaze, who does not experience the starkest terror in his or her presence. Every Imperial citizen, from the poorest of underhive scum to the highest and wealthiest of nobles, has heard the tales of death and destruction, of the allseeing eye that condemns or absolves with impunity. Those who have crossed an Inquisitor’s path and survived to tell of it are seldom eager to invite his attention again.

How This Codex Works

Within these pages you will find rules for all the forces used by the Inquisition Ordos – their weapons, their units, the special characters that lead them to war, and the ancient relics they carry, as well as an army list that enables you to organise your collection of Citadel miniatures into an army of the Inquisition.

Books


BookKindEditionVersionLast update
► InquisitionCodex71.0January 2017
  Imperial AgentsCodex71.1January 2017
  Cypher – Lord of the FallenDataslate61.0December 2013
  Gathering the Storm: Fall of CadiaSupplement71.0January 2017

FAQ

Codex: Inquisition

 Q: If a unit is embarked in a Transport from which it must immediately disembark – such as a Drop Pod or Tyrannocytearrives from Reserves within 12" of Inquisitor Coteaz, can I use the I’ve Been Expecting You special rule to shoot both the unit and its Transport, or can I only shoot the Transport?
 A
You can shoot at both.
 Q: Regarding Inquisitor Coteaz’s I’ve Been Expecting You special rule – if you destroy a Transport, can you shoot at the unit that was inside as well?
 A
No, unless the unit had to immediately disembark once the Transport was deployed, as above.
 Q: In Codex: Inquisition, the psyocculum grants the bearer and his unit Ballistic Skill 10 when shooting Psykers – does this apply before or after you count your Ballistic Skill as 1 for firing Snap Shots at, for example, a Swooping Hive Tyrant?
 A
The rules for firing Snap Shots take precedence in this case; the unit’s Ballistic Skill is increased to 10, but when firing Snap Shots, their Ballistic Skill still counts as being 1.
 Q: Do Inquisitors suffer Perils of the Warp on any double results when attempting to manifest Daemonology (Sanctic) powers?
 A
Yes.
 Q: Can we get a clarification on what counts as a plasma weapon for an Ulumeathi Plasma Syphon in Codex: Inquisition, please?
 A
All plasma weapons as defined in Warhammer 40,000: The Rules (plasma pistols, plasma guns and plasma cannons), the secondary weapon of a combi-plasma, and plasma grenades are all plasma weapons. Any other weapon whose name has the word ‘plasma’ in it (such as a Tau Empire plasma rifle) is also a plasma weapon for the purposes of an Ulumeathi Plasma Syphon.
 Q: If you take the Inquisitorial Detachment as your Primary Detachment, are Inquisitorial Henchmen Warbands scoring units?
 A
Yes – all units in Codex: Inquisition are scoring units (unless they are Falling Back), irrespective of whether the detachment they are part of is your primary detachment or not.
 Q: If I use psychotroke grenades against a Super-heavy Walker (an Imperial Knight, for example), a roll of 2 limits the model to one attack – does it affect Stomp attacks in any way?
 A
It does not affect the model’s ability to Stomp.

Codex: Imperial Agents

 Q: Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use?
 A
If you have bought and own the existing and still currently available digital Codex: Adepta Sororitas and Codex: Inquisition, you can use those over the rules presented in Imperial Agents if you wish.

Reference


Profiles


HQ

WS BS S T W I A Ld Sv Unit Type
Inquisitor Coteaz 4 4 3 3 3 4 3 10 2+ Infantry (Character)
Inquisitor Karamazov 4 4 5 5 4 4 3 10 2+ Infantry (Character)
Ordo Hereticus Inquisitor 4 4 3 3 3 4 3 10 4+ Infantry (Character)
Ordo Malleus Inquisitor 4 4 3 3 3 4 3 10 4+ Infantry (Character)
Ordo Xenos Inquisitor 4 4 3 3 3 4 3 10 4+ Infantry (Character)
Cypher 7 10 4 4 3 8 3 10 3+ Infantry (Character)
Inquisitor Greyfax 4 4 3 3 3 4 3 10 3+ Infantry (Character)
Inquisitor Coteaz 4 4 3 3 3 4 3 10 2+ Infantry (Character)
Ordo Hereticus Inquisitor 4 4 3 3 3 4 3 10 4+ Infantry (Character)
Ordo Malleus Inquisitor 4 4 3 3 3 4 3 10 4+ Infantry (Character)
Ordo Xenos Inquisitor 4 4 3 3 3 4 3 10 4+ Infantry (Character)

ELITES

WS BS S T W I A Ld Sv Unit Type
Acolyte 3 3 3 3 1 3 1 8 5+ Infantry
Mystic 3 3 3 3 1 3 1 8 5+ Infantry
Daemonhost 3 3 4 4 1 3 1 8 - Infantry
Arco-flagellant 5 1 5 3 1 3 4 8 - Infantry
Crusader 4 3 3 3 1 3 1 8 5+ Infantry
Death Cult Assassin 5 3 4 3 1 6 2 8 5+ Infantry
Jokaero Weaponsmith 1 3 2 3 1 3 1 8 - Infantry
Ministorum Priest 3 3 3 3 1 3 2 7 5+ Infantry (Character)
Psyker 3 3 3 3 1 3 1 8 5+ Infantry
Servitor 3 3 3 3 1 3 1 8 4+ Infantry

VEHICLES

WS BS S F S R I A HP Unit Type
Land Raider - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Land Raider Crusader - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Land Raider Redeemer - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Razorback - 4 - 11 11 10 - - 3 Vehicle (Tank, Transport)
Rhino - 4 - 11 11 10 - - 3 Vehicle (Tank, Transport)
Valkyrie - 3 - 12 12 10 - - 3 Vehicle (Flyer, Hover,Transport)
Chimera - 3 - 12 10 10 - - 3 Vehicle (Tank, Transport)

Wargear


MELEE WEAPONS
Weapon Range S AP Type
Arco-flails - User - Melee
Chainsword - User - Melee
Close combat weapon - User - Melee
Demonblade - User - Melee, Two-handed, Daemonic Powers
Eviscerator - x2 2 Melee, Armourbane, Two-handed, Unwieldy
Force axe - +1 2 Melee, Force, Unwieldy
Force stave - +2 4 Melee, Force, Concussive
Force sword - User 3 Melee, Force
Krak grenade (Assault) - 6 4
Melta bomb - 8 1 Armourbane, Unwieldy
Nemesis Daemon Hunter - x2 2 Melee, Specialist Weapon, Concussive, Force, Unwieldy, Daemonbane
Null rod - User 3 Melee, Witchbane
Power axe - +1 2 Melee, Unwieldy
Power fist - x2 2 Melee, Specialist Weapon, Unwieldy
Power lance - +1/User 3/4 Melee
Power maul - +2 4 Melee, Concussive
Power sword - User 3 Melee
Scythian venom talon - User - Melee, Poisoned (2+)
Servo-arm - x2 1 Melee, Specialist Weapon, Unwieldy
Thunder hammer - x2 2 Melee, Concussive, Specialist Weapon, Unwieldy
Warp grasp - User 2 Melee

RANGED WEAPONS
Weapon Range S AP Type
Assault cannon 24" 6 4 Heavy 4, Rending
Autogun 24" 3 - Rapid Fire
Bolt pistol 12" 4 5 Pistol
Boltgun 24" 4 5 Rapid Fire
Combi-weapons
 Main Weapon
 - Boltgun 24" 4 5 Rapid Fire
 Secondary Weapons
 - Flamer Template 4 5 Assault 1, One use only
 - Grav-gun 18" * 2 Salvo 2/3, Concussive, Graviton, One use only
 - Meltagun 12" 8 1 Assault 1, Melta, One use only
 - Plasma gun 24" 7 2 Rapid Fire, Gets Hot, One use only
Stake crossbow 24" 5 - Assault 1, One use only, Psi-shock
Conversion beamer
 - Range 1 up to 18" 6 - Heavy 1, Blast
 - Range 2 18"-42" 8 4 Heavy 1, Blast
 - Range 3 42"-72" 10 1 Heavy 1, Blast
Energy torrent 24" 4 3 Assault 1, Blast
Flamer Template 4 5 Assault 1
Flamestorm cannon Template 6 3 Assault 1
Frag grenade 8" 3 - Assault 1, Blast
Heavy bolter 36" 5 4 Heavy 3
Heavy flamer Template 5 4 Assault 1
Hellrifle 36" 6 3 Heavy 1, Rending
Hellstrike missiles 72" 8 3 Ordnance 1, One use only
Hot-shot lasgun 18" 3 3 Rapid Fire
Hunter-killer missile Infinite 8 3 Heavy 1, One use only
Incinerator Template 6 4 Assault 1
Inferno pistol 6" 8 1 Pistol, Melta
Krak grenade (Shooting) 8" 6 4 Assault 1
Lascannon 48" 9 2 Heavy 1
Laspistol 12" 3 - Pistol
Meltagun 12" 8 1 Assault 1, Melta
Multi-laser 36" 6 6 Heavy 3
Multi-melta 24" 8 1 Heavy 1, Melta
Multiple rocket pod 24" 4 6 Heavy 1, Large Blast
Needle pistol 12" X 6 Pistol, Poisoned (2+)
Orbital strike Infinite 10 1 Ordnance 1, Barrage, Large Blast, One use only, Orbital
Orbital strike relay
 - Barrage bomb Infinite 6 4 Ordnance D3, Large Blast, Orbital
 - Lance strike Infinite 10 1 Heavy 1, Lance, Blast, Orbital
 - Psyk-out bomb Infinite 6 4 Ordnance 1, Large Blast, Psi-shock, Orbital
Plasma cannon 36" 7 2 Heavy 1, Blast, Gets Hot
Plasma gun 24" 7 2 Rapid Fire, Gets Hot
Plasma pistol 12" 7 2 Pistol, Gets Hot
Psyber-eagle 24" 4 - Assault D6
Psycannon 24" 7 4 Assault 2/Heavy 4, Rending
Shotgun 12" 3 - Assault 2
Storm bolter 24" 4 5 Assault 2
Unholy gaze 24" 8 4 Assault 1