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This section of Codex: Militarum Tempestus lists wargear (including Melee Weapons, Ranged Weapons, Armour, Special Issue Wargear and Militarum Tempestus Vehicle Equipment) used by Militarum Tempestus, along with the rules for using them in your games of Warhammer 40,000.

Melee Weapons

Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook:
Power Axe

Ranged Weapons

Profiles for the following ranged weapons can be found in the Warhammer 40,000 rulebook:

Grenade Launcher

Grenade launchers can fire a range of deadly rounds.

Range S AP Type
Frag grenade 24" 3 6 Assault 1, Blast
Krak grenade 24" 6 4 Assault 1

Hellstrike Missiles

These wing-mounted missiles can tear through heretic armour and xenos flesh alike.

Range S AP Type
72" 8 3 Ordnance 1, One use only

Hot-shot Volley Gun

These weapons are borne into battle by Tempestus Scions to deal with armoured enemy infantry. Perfect for bringing down Traitor Space Marines or xenos warriors, hot-shot volley guns fire with a distinctive spitting howl.

Range S AP Type
24" 4 3 Salvo 2/4

Multiple Rocket Pod

These pods fire salvoes of short-fused fragmentation missiles.

Range S AP Type
24" 4 6 Heavy 1, Large Blast

Taurox Battle Cannon

A light artillery piece, the Taurox battle cannon is fitted with advanced recoilpardoners and auto-targeters that allow it to fire effectively whilst on the move.

Range S AP Type
48" 7 4 Heavy 1, Blast

Taurox Gatling Cannon

Though smaller than the monstrous punisher cannon from which it was adapted, the Taurox gatling cannon is nonetheless a fearsome weapon. These weapons lay down an impressive curtain of anti-infantry fire, scything down those foes who would seek to overrun their Militarum Tempestus passengers in the field.

Range S AP Type
24" 4 - Heavy 10

Taurox Missile Launcher

The Taurox missile launcher is extremely versatile, able to fire spreads of missiles over long distances and suppress enemy infantry or armour with equal ease.

Range S AP Type
Frag missile 48" 4 6 Heavy 2, Blast
Krak missile 48" 8 3 Heavy 2


Carapace Armour

Carapace armour is made up of large, rigid plates of armaplas or ceramite moulded to fit the wearer.
Carapace armour confers a 4+ Armour Save.

Flak Armour

Cheap and easy to produce, flak armour comprises several layers of ablative thermoplas materials and impact absorbent carbifibres.
Flak armour confers a 5+ Armour Save.

Special Issue Wargear

Profiles for the following special issue wargear can be found in the Warhammer 40,000 rulebook:


Medi-packs contain all the necessary drugs, dressings and surgical tools to get a wounded Tempestus Scion back in the fight.
A unit that contains at least one model with a medi-pack has the Feel No Pain special rule.

Platoon Standard

The Scions’ standards fly proudly above the chaos of battle.
A unit that contains a model with a platoon standard counts as scoring an additional Wound for the purposes of calculating assault results.

Refractor Field

Often carried by high-ranking officers and Imperial heroes, shimmering refractor fields refract incoming energy around their bearer, batting aside blasts and swinging blades that would otherwise lay them low.
A refractor field confers a 5+ invulnerable save.


A vox-caster is a reliable communications array connected to the tactical command net via light-beam transmitters.
Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officer’s unit also has a vox-caster. An officer may not use a vox-caster’s ability on his own unit.

Militarum Tempestus Vehicle Equipment

Profiles for the following militarum tempestus vehicle equipment can be found in the Warhammer 40,000 rulebook:

Augur Array

These ‘spyboxes’ feed intelligence back to command elements behind the lines. Strategic servitors compile and redistribute this data in order to refine the coordinates issued to support elements in the field.
If you attempt to bring a unit on from reserve using Deep Strike, and the location chosen for its deployment is within 6" of a vehicle with an augur array, that unit does not scatter. The augur array must have been on the battlefield at the start of the turn in order for it to be used.

Camo Netting

Whether rare cameleoline netting or crude webbing woven with local flora, camo netting helps conceal a vehicle from prying eyes.
A vehicle with camo netting counts its cover save as being 1 point better than normal. Note that this means it always has a cover save of at least 6+, even if it is in the open.

Fire Barrels

Some crews lash short-fused barrels of prometheum to their tanks’ hulls. In a pinch, these barrels can be set alight and cut loose, showering nearby enemies in blazing fuel.
The first time an enemy unit attempts to charge a vehicle with fire barrels, that unit suffers D6 Strength 4 AP5 hits. These hits are Randomly Allocated.

Recovery Gear

Many crews load their vehicles with tools and tow cables to aid in digging an immobilised vehicle out of a tight spot.
If a vehicle with recovery gear is Immobilised, then in subsequent turns it may attempt to repair itself. To make the attempt, roll a D6 at the end of the Movement phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that this does not restore a Hull Point.

Relic Plating

When a crew has achieved an empathic relationship with their battle tank, their remains may be interred within their vehicle, their spirits lingering to drive, away the baleful energies of the void.
A vehicle with the relic plating upgrade has the Adamantium Will special rule.