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Necrons

For sixty million years the Necrons have slumbered, their tomb worlds filled with dormant armies and inactive war machines. Now they are awakening as if from half-remembered nightmares, and the galaxy shudders at their return. From vast crypt-fortresses, burnished legions emerge into the dying light of the 41st Millennium, a steel sea rippling beneath the crackling energy discharge of esoteric battle engines. Cohorts of swarming metal scarabs, talon-limbed horrors and spectral assassins accompany them, their alien minds focussed on a single purpose – to reclaim the stars.

How This Codex Works

Within these pages you will find background and rules information for Necron forces – their deathless warriors, their hyper-advanced vehicles, and the macabre characters that lead them to battle. It enables you to forge your collection of Necron miniatures into an indomitable army ready to conquer all before it in your games of Warhammer 40,000.

Books


BookKindEditionVersionLast update
► NecronsCodex71.0January 2017
  ApocalypseExpansion71.0May 2014
  Pariah ConfluxDataslate71.0
  Start Collecting! NecronsDataslate71.0
  Gathering the Storm: Fall of CadiaSupplement71.0January 2017

FAQ

Codex: Necrons

 Q: Could you please clarify Necron tesla weapons? If you roll a 6 to hit, do you have to roll to hit with the additional hit or is it automatic?
 A
The extra hits are automatic – you do not need to make any more To Hit rolls.
 Q: Do Canoptek Wraiths and C’tan suffer the Initiative penalty when charging through difficult terrain, despite their special rules which allow them to treat other models and terrain as if they were open ground when moving?
 A
No.
 Q: Do the Wraithflight and Immune to Natural Law rules work only in the movement phase or do they work during any kind of movement, such as Run, charge and Consolidation moves?
 A
The Wraithflight and Immune to Natural Law rules take effect any time the model moves in any phase.
 Q: Can Nemesor Zahndrekh accumulate additional Victory Points in Maelstrom of War missions by generating Warlord Traits from the Tactical Traits using his Adaptive Tactics special rule?
 A
Yes.
 Q: Does a penetrating hit that was saved (by Jinking or cover) still cause quantum shielding to deactivate?
 A
No.
 Q: Does the Lance special rule work against quantum shielding?
 A
Yes.
 Q: Can a unit embark on a Night Scythe other than during deployment?
 A
No.
 Q: The C’tan Shard of the Nightbringer’s Gaze of Death special rule occurs in the Shooting phase, but isn’t a shooting attack. Can it be used in close combat? Can it be used in Overwatch?
 A
Gaze of Death is not a shooting attack, so cannot be used to fire Overwatch. It can, however, be used even if the C’tan Shard of the Nightbringer is locked in combat, either against the unit he is locked in combat with or against another enemy unit within range and line of sight.
 Q: Can Eldar Warp Spiders use their Flickerjump special rule to avoid the C’tan Shard of the Nightbringer’s Gaze of Death?
 A
No.
 Q: In the Canoptek Harvest Formation, can you only include a single Canoptek Spyder or a single unit (i.e. 1-3 Canoptek Spyders)?
 A
You can only include a single Canoptek Spyder model.
 Q: If a unit from the Canoptek Harvest Formation started the Movement phase within 12" of the Formation’s Canoptek Spyder, then moved out of range later in the phase, do they immediately lose the benefits of Adaptive Subroutines?
 A
The effects always last until the start of your next Movement phase, even if units proceed to move out of range or the Formation’s Canoptek Spyder is subsequently destroyed.
 Q: Can units from a Canoptek Harvest that are currently benefitting from Reanimation Protocols as a result of their Formation’s Adaptive Subroutines also benefit from Orikan the Diviner’s Master Chronomancer special rule?
 A
Yes. In fact, they are affected by any and all modifiers that apply to Reanimation Protocols whilst utilising Adaptive Subroutines to gain that special rule.
 Q: If Canoptek Wraiths from a Canoptek Harvest have transdimensional beamers and the Shred special rule is chosen as their Formation’s Adaptive Subroutines, if they started the movement phase within 12" of the Canoptek Spyder, do their weapons benefit from the special rule as well, or just their close combat attacks?
 A
Just their close combat attacks.
 Q: Can a Triarch Praetorian fire with its rod of covenant in the Shooting phase, and still use its melee profile in the subsequent Assault phase?
 A
Yes.
 Q: Is the Transcendent C’tan in Codex: Necrons intended to replace the one in Warhammer 40,000: Escalation?
 A
Yes.
 Q: How many Powers of the C’tan can you fire in each Shooting phase?
 A
A model armed with Powers of the C’tan uses them as a ranged weapon, so only one can be used in each Shooting phase.
 Q: How does the Obelisk’s Gravity Pulse special rule interact with Flying Monstrous Creatures? Does it force a Dangerous Terrain test even though they are usually immune to these tests?
 A
No.
 Q: Can Necrons decrease their Reanimation Protocol rolls to less than 4+ for any reason, as with the Infinite Phalanx Apocalypse Formation?
 A
No.
 Q: When fielding a Decurion Detachment (giving models within it with Reanimation Protocols a +1 bonus to their Reanimation Protocols rolls), how do further modifiers to Reanimation Protocols (for having a Cryptek in the unit, for example) interact with the -1 modifier from the Instant Death special rule?
 A
The end result can never be improved beyond a 4+ after all modifiers (both positive and negative) have been applied. In this situation, the required Reanimation Protocols roll would therefore be 4+ after the three relevant modifiers (two +1 modifiers and one -1 modifier) had been applied.
 Q: If a unit of Deathmarks fires at a Gargantuan Monstrous Creature on the turn they arrive from Deep Strike Reserve, does their Hunters from Hyperspace special rule (enabling them to wound on a 2+ with shooting attacks) take precedence over the rule that says that Sniper weapons (like their synaptic disintegrators) always wound a Gargantuan Creature on a 6+?
 A
Yes.
 Q: Can Necron characters embark upon a Ghost Ark on their own, or must they be attached to a unit of Necron Warriors to do so?
 A
They are free to embark on their own if they wish.
 Q: What are the firing arcs of the weapons mounted on Doom Scythes and Night Scythes?
 A
Treat the death ray and twin-linked tesla destructors mounted on Doom Scythes and Night Scythes as hull-mounted weapons (giving them 45° lines of sight).
 Q: What are the firing arcs of the Obelisk and Tesseract Vault’s tesla spheres?
 A
For the purposes of establishing firing arcs, treat each tesla sphere as a sponson-mounted weapon with a 180° firing arc.
 Q: Can a unit charge on the same turn it uses the Veil of Darkness?
 A
No.
 Q: Can a unit with an attached Independent Character with the Veil of Darkness be deployed in Deep Strike Reserve?
 A
No – unless the unit already has Deep Strike from another source.
 Q: Can the Monolith use its eternity gate on the turn it arrives from Deep Strike Reserve?
 A
No.
 Q: Can Jet Pack Infantry use a Monolith’s eternity gate?
 A
No.
 Q: If a Monolith fires its particle whip, are its gauss flux arcs forced to fire Snap Shots?
 A
Yes.
 Q: Can Necron models benefit from their Reanimation Protocols special rule before testing to see if is removed from play by attacks such as Space Wolves’ Helfrost weapons or the Ravenwing Dark Talon’s stasis bomb?
 A
Yes. Necron Reanimation Protocols are taken at the same time as Feel No Pain rolls would be, to potentially avoid suffering unsaved Wounds (and any ensuing tests that suffering an unsaved Wound may cause).
 Q: Can cover saves be taken against Imotekh’s Lord of the Storm attacks?
 A
Yes.
 Q: Do Night Scythes taken as Dedicated Transports for units from a Judicator Battalion gain the Formation’s Special Rules?
 A
Yes.
 Q: When included in the Acquisition Phalanx Warhammer 40,000: Apocalypse Formation, Trazyn the Infinite has to remain part of that unit. If he is subsequently slain, does he have to leave the unit to return to battle as part of his updated Surrogate Hosts special rule?
 A
Yes.
 Q: When using a Retribution Phalanx, how exactly do you deploy returning units of Scarabs and Warriors, and what actions can they perform on the turn they arrive in this manner?
 A
Use the rules for Deep Strike; the first model placed must be within 3" of the Formation’s Necron Overlord, but the rest of the unit will not scatter. Units arriving in this manner can Run or shoot, but cannot charge, as per the normal Deep Strike rules. Any models which cannot be placed are destroyed.

Reference


Profiles


DEATH FROM THE SKIES FLYERS

BS F S R HP Role P Ag Unit Type
Doom Scythe 4 11 11 11 3 Attack Flyer 4 2 Vehicle (Flyer)
Night Scythe 4 11 11 11 3 Attack Flyer 4 2 Vehicle (Flyer, Transport)

HQ

WS BS S T W I A Ld Sv Unit Type
Anrakyr the Traveller 5 5 5 5 3 2 3 10 3+ Infantry (Character)
Cryptek 4 4 4 4 2 2 1 10 4+ Infantry (Character)
Destroyer Lord 4 4 5 6 3 2 3 10 3+ Jet Pack Infantry (Character)
Illuminor Szeras 4 4 4 4 2 2 4 10 3+ Infantry (Character)
Lord 4 4 5 5 2 2 2 10 3+ Infantry (Character)
Nemesor Zahndrekh 5 5 5 5 3 2 3 10 2+ Infantry (Character)
Orikan the Diviner 4 4 4 4 2 2 2 10 4+ Infantry (Character)
Overlord 5 5 5 5 3 2 3 10 3+ Infantry (Character)
Trazyn the Infinite 5 5 5 5 3 2 3 10 3+ Infantry (Character)
Vargard Obyron 6 4 5 5 2 2 3 10 2+ Infantry (Character)

TROOPS

WS BS S T W I A Ld Sv Unit Type
Immortal 4 4 4 4 1 2 1 10 3+ Infantry
Necron Warrior 4 4 4 4 1 2 1 10 4+ Infantry

ELITES

WS BS S T W I A Ld Sv Unit Type
C’tan Shard of the Deceiver 5 5 7 7 4 4 4 10 4+ Monstrous Creature (Character)
C’tan Shard of the Nightbringer 6 4 7 7 4 4 4 10 4+ Monstrous Creature (Character)
Deathmark 4 4 4 4 1 2 1 10 3+ Infantry
Flayed One 4 1 4 4 1 2 3 10 4+ Infantry
Lychguard 4 4 5 5 1 2 2 10 3+ Infantry
Triarch Praetorian 4 4 5 5 1 2 2 10 3+ Jump Infantry

FAST ATTACK

WS BS S T W I A Ld Sv Unit Type
Canoptek Scarabs 2 2 3 3 3 2 4 10 6+ Beast
Canoptek Wraith 4 4 6 5 2 2 3 10 3+ Beast
Destroyer 4 4 4 5 2 2 1 10 3+ Jet Pack Infantry
Heavy Destroyer 4 4 4 5 2 2 1 10 3+ Jet Pack Infantry
Tomb Blade 4 4 4 5 1 2 1 10 4+ Jetbike

HEAVY SUPPORT

WS BS S T W I A Ld Sv Unit Type
Canoptek Spyder 3 3 6 6 3 2 2 10 3+ Monstrous Creature
Heavy Destroyer 4 4 4 5 2 2 1 10 3+ Jet Pack Infantry
Transcendent C’tan 5 5 8 7 5 4 4 10 4+ Monstrous Creature (Character)

LORDS OF WAR

WS BS S T W I A Ld Sv Unit Type
Imotekh the Stormlord 5 5 5 5 3 2 3 10 2+ Infantry (Character)

VEHICLES

WS BS S F S R I A HP Unit Type
Annihilation Barge - 4 - 11 11 11 - - 3 Vehicle (Skimmer, Open-topped)
Catacomb Command Barge - 4 - 11 11 11 - - 3 Vehicle (Chariot, Fast, Open-topped, Skimmer, Character)
Doom Scythe - 4 - 11 11 11 - - 3 Vehicle (Flyer)
Doomsday Ark - 4 - 11 11 11 - - 4 Vehicle (Skimmer, Open-topped)
Ghost Ark - 4 - 11 11 11 - - 4 Vehicle (Skimmer, Open-topped, Transport)
Monolith - 4 - 14 14 14 - - 4 Vehicle (Tank, Heavy, Skimmer)
Night Scythe - 4 - 11 11 11 - - 3 Vehicle (Flyer, Transport)
Obelisk - 4 - 14 14 14 - - 6 Super-heavy Vehicle (Skimmer)
Tesseract Vault - 4 - 14 14 14 - - 9 Super-heavy Vehicle (Skimmer)
Triarch Stalker 4 4 7 11 11 11 2 3 3 Vehicle (Walker, Open-topped)

KILL TEAM

WS BS S T W I A Ld Sv Unit Type
Canoptek Wraiths 4 4 6 5 2 2 3 10 3+ Beast
Anhokhmet 4 1 4 4 1 2 3 10 4+ Infantry
Khamenhotekh 4 1 4 4 1 2 3 10 4+ Infantry
Agaset 4 1 4 4 1 2 3 10 4+ Infantry
Interos 4 1 4 4 1 2 3 10 4+ Infantry
Flayed One 4 1 4 4 1 2 3 10 4+ Infantry

Wargear


MELEE WEAPONS
Weapon Range S AP Type
Empathic Obliterator - +2 4 Melee, Concussive, Psionic Shockwaves
Flayer Claw - User 5 Melee, Shred
Hyperphase Sword - User 3 Melee
Rod of Covenant (Assault) - User 2 Melee, Two-handed
Staff of Tomorrow - User 2 Melee, Chronoblade
Voidblade - User 4 Melee, Entropic Strike, Rending
Voidreaper - +2 2 Melee, Armourbane, Fleshbane, Master-crafted, Two-handed
Warscythe - +2 2 Melee, Armourbane, Two-handed
Whip coils - User - Melee, Swiftstrike

RANGED WEAPONS
Weapon Range S AP Type
Antimatter meteor
 - Transcendent 24" 8 3 Assault 1, Large Blast
 - Coalescent 48" 8 3 Assault 1, Apocalyptic Blast
Cosmic fire
 - Transcendent 24" 6 4 Assault 1, Large Blast, Ignores Cover
 - Coalescent 48" 6 4 Assault 1, Apocalyptic Blast, Ignores Cover
Death ray 24" 10 1 Heavy 1, Blast, Lance
Doomsday cannon
 - Low power 24" 8 3 Heavy 1, Blast
 - High power 72" 10 1 Primary weapon 1, Large Blast, Divert Power
Eldritch Lance 36" 8 2 Assault 1, Lance
Gauntlet of Fire Template 4 5 Assault 1
Gauss flayer 24" 4 5 Rapid Fire, Gauss
Gauss flayer array 24" 4 5 Salvo 5/10, Gauss, Independent Targeting
Gauss blaster 24" 5 4 Rapid Fire, Gauss
Gauss flux arc 24" 5 4 Heavy 3, Gauss, Independent Targeting
Gauss cannon 24" 5 3 Heavy 2, Gauss
Heavy gauss cannon 36" 9 2 Heavy 1, Gauss
Heat ray
 - Dispersed Template 5 4 Heavy 1
 - Focussed 24" 8 1 Heavy 2, Melta
Particle caster 12" 6 5 Pistol
Particle beamer 24" 6 5 Heavy 1, Blast
Particle shredder 24" 7 4 Heavy 1, Large Blast
Particle whip 24" 8 3 Ordnance 1, Large Blast
Rod of Covenant (Shooting) 12" 5 2 Assault 1
Seismic assault
 - Transcendent 24" 6 4 Assault 10, Strikedown
 - Coalescent 48" 6 4 Assault 20, Strikedown
Sky of falling stars
 - Transcendent 24" 7 4 Assault 3, Large Blast, Barrage
 - Coalescent 48" 7 4 Assault 6, Apocalyptic Barrage
Staff of Light 12" 5 3 Assault 3
Staff of the Destroyer 18" 6 2 Assault 3
Synaptic disintegrator 24" X 5 Rapid Fire, Sniper
Tachyon arrow 120" 10 1 Assault 1, One use only
Tesla carbine 24" 5 - Assault 1, Tesla
Tesla cannon 24" 6 - Heavy 2, Tesla
Tesla destructor 24" 7 - Heavy 4, Tesla
Tesla sphere 24" 7 - Heavy 5, Tesla
The Gauntlet of the Conflagrator Template 7 2 Assault 1, One use only
The Solar Staff 12" 5 3 Assault 3, Blind, Solar Pulse
Time’s arrow
 - Transcendent 24" D 1 Assault 1, Precision Shot
 - Coalescent 48" D 1 Assault 2, Precision Shot
Transdimensional beamer 12" 4 2 Heavy 1, Exile Ray
Transdimensional thunderbolt
 - Transcendent 24" 9 1 Assault 1, Tesla
 - Coalescent 48" 9 1 Assault 2, Tesla