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Special Rules

This section details army special rules including Sisters of Silence Special Rules.

Sisters of Silence Special Rules


Faction and Allies

The units on the following pages (Prosecutor, Vigilator and Witchseeker Squads, and the Null-Maiden Rhino) have the Sisters of Silence Faction. They are part of the Armies of the Imperium and ally as such, as described in the Allies section of Warhammer 40,000: The Rules.

Bane of Psykers

Outside of the Culexus Temple of the Officio Assassinorum, there are no deadlier hunters of rogue psykers and alien witches.
Models with the Bane of Psykers special rule gain the Precision Shots and Precision Strikes special rules when targeting an enemy unit containing at least one Psyker (i.e. a model with the Psyker, Brotherhood of Psykers/Sorcerers or Psychic Pilot special rule), and can re-roll all failed To Hit rolls when targeting these units.

Psychic Abomination

Against a psyker, the proximity of the Sisters of Silence is a weapon and a shield unto itself – they are immune to the kiss of the Warp.
All Psykers, friend or foe, within 12" of a model with this special rule have -3 Leadership, do not generate any Warp Charge (i.e. they do not add dice to their owning player’s Warp Charge Pool in the Psychic phase) and only harness Warp Charge points on a roll of 6, even if the unit would otherwise harness Warp Charge on another result.

A unit that includes any models with this special rule can never be targeted or affected by psychic powers – other units in the unit’s vicinity that are hit by beam or nova powers, or by witchfire powers that use templates, are hit/affected normally. Any blessing or malediction psychic powers affecting a unit are immediately nullified if the unit moves within 12" of a model with this special rule or vice versa.

The Psychic Abomination special rule does not apply whilst the unit with this special rule is embarked in a Transport or building.

Special Rules


Psi-shock

If a unit containing at least one model with the Psyker, Brotherhood of Psykers/Sorcerers or Psychic Pilot special rules is hit by a weapon with the Psi-shock special rule, one randomly determined Psyker model in that unit suffers Perils of the Warp in addition to any other damage.

Repair

If a Null-Maiden Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6+, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.