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Space Wolves

In an age of war, where the galaxy burns and the Imperium is assailed from every side, the Space Marines are Mankind’s last hope for survival. The Space Wolves are one of the first and mightiest Chapters of the Adeptus Astartes, and live to deliver the Allfather’s wrath with axe and boltgun. Forged from a race of ferocious warriors raised on the death world of Fenris, the Space Wolves are deadly adversaries. Ten millennia of war has seen them win victories uncounted and earn a reputation for uncompromising determination, courage and sacrifice. This book tells their tale, and within its pages lies the strength to take up their mantle and carve your own legend into the pages of history.

How This Codex Works

This codex contains a complete set of rules to collect a mighty force of Space Wolves and unleash them on the tabletop battlefields of the 41st Millennium.
MissionTypeOpposing Sides
Echoes of War: Gathering the Storm – Fall of Cadia
  4. The Emperor ProtectsEchoes of WarSpace Marines or Space Wolves or Dark Angels or Adepta Sororitas or Militarum Tempestus or Astra Militarum or Cult Mechanicus or Skitarii or NecronsVsChaos Space Marines, Chaos Daemons or Astra Militarum
Sanctus Reach: Hour of the Wolf (Chaos Missions)
  10. A Saga Written in BloodEchoes of WarChaos DaemonsVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
Sanctus Reach: Stormclaw Missions
  1. Green Tide, Grey FogEchoes of WarOrksVsSpace Wolves
  2. Fortress 26Echoes of WarOrksVsSpace Wolves
  3. GofftownEchoes of WarOrksVsSpace Wolves
Sanctus Reach: Hour of the Wolf Campaign
  1. Saviours of Sacred MountainEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
  2. Back from the BrinkEchoes of WarOrksVsSpace Wolves
  3. The Fall of Mordred’s RidgeEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
  4. The Sky HuntEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
  5. Ragnar’s FollyEchoes of WarOrksVsAstra Militarum, Militarum Tempestus, Space Wolves
  6. Last Stand of the Young KingEchoes of WarOrksVsSpace Wolves
  7. The Great Wolf StrikesEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
  8. The Battle of Scrap PeakEchoes of WarOrksVsAstra Militarum, Imperial Knights, Militarum Tempestus, Space Wolves
Echoes of War: Waaagh! Ghazghkull Missions
  4. The Third War For Armageddon – The Battle of Ghattana BayEchoes of WarWaaagh! GhazghkullVsBlood Angels or Space Marines or Space Wolves

Books


BookKindEditionVersionLast update
► Space WolvesCodex71.3January 2017
  ApocalypseExpansion71.0May 2014
  Cypher – Lord of the FallenDataslate61.0December 2013
  Sanctus Reach: StormclawBoxset71.0July 2014
  Sanctus Reach: Hour of the WolfCampaign71.0August 2014
  Start Collecting! Space WolvesDataslate71.0
  War Zone Fenris: Curse of the WulfenCampaign71.0January 2017
  Battleforce: Space WolvesDataslate71.0
  Strike Force DaggerfistDataslate71.0
  Gathering the Storm: Fall of CadiaSupplement71.0January 2017

FAQ

Codex: Space Wolves

 Q: For all models that can ride Thunderwolves (including Thunderwolf Cavalry and Wolf Lords on Thunderwolves), is the Strength bonus from the Thunderwolf applied before or after multiplying the user’s Strength by 2 for the purposes of weapons like power fists and thunder hammers?
 A
The model’s Strength profile is improved by 1 for riding a Thunderwolf. This is not a modified profile, but is instead the model’s new profile (as demonstrated by the Thunderwolf Cavalry profile). As wielding a power fist or thunder hammer doubles the Strength characteristic on the model’s profile before any other modifiers are applied, this will mean the model’s Strength of 5 is doubled to 10.
 Q: Can a Lone Wolf be taken as an Elites choice without also taking Wolf Guard or Wolf Guard Terminators?
 A
Yes.
 Q: When the Rune Priest is upgraded to wear Terminator armour, he trades in his bolt pistol, but he doesn’t automatically get a storm bolter. The entry then says that he ‘may take one of the following’. What happens if he chooses not to take a storm bolter?
 A
Then he will simply have no ranged weapon. This is to cater for the Librarian Terminator model, which can be assembled either with an outstretched hand or a storm bolter; the same options therefore apply to Librarians in Codex: Space Marines.
 Q: In the Champions of Fenris supplement, the Armour of Asvald Stormwrack relic is not listed as Terminator armour in the rules and does not cause weapons to change to Terminator weapons, even though it has the same rules as Terminator armour. Does this mean a character wearing the Armour of Asvald Stormwrack can ride a Thunderwolf?
 A
It is effectively Terminator armour, so no, a model wearing the Armour of Asvald Stormwrack cannot ride a Thunderwolf.
 Q: How do you resolve a special rule or an item of wargear that makes you automatically pass a test against another special rule or item of wargear that makes you automatically fail? For example, the Pelt of Balewolf causes certain models to automatically fail their Fear tests, yet models with the Daemonic Instability special rule automatically pass these tests.
 A
The two rules effectively cancel each other out. In the case of the Pelt of Balewolf, a model with the Daemonic Instability special rule would therefore have to take a standard Fear test.
 Q: When using the Wolf Guard Thunderstrike Formation from the Champions of Fenris supplement, if the Drop Pod is the only Drop Pod in your army, how does that work with regards to the Drop Pod Assault special rule?
 A
Ignore the Drop Pod Assault special rule for the Drop Pod from the Wolf Guard Thunderstrike Formation.
 Q: Do Iron Priests have the HQ or Elites Battlefield Role, and which profile should I use – the version in Codex: Space Wolves or the version in War Zone Fenris: Curse of the Wulfen?
 A
There are two different Iron Priest options at present, and you should feel free to use either or both in your army. One is an Elites choice, which uses all of the rules described in Codex: Space Wolves, whilst the version in White Dwarf and War Zone Fenris: Curse of the Wulfen is obviously a more senior version, with an improved profile and weapon options, hence the reason he is an HQ choice and has a higher points cost.
 Q: When rolling for the Curse of the Wulfen special rule, do you roll just one dice for all Wulfen units in your army, or one dice per unit?
 A
Roll one dice to determine the effect of the Curse of the Wulfen for all units of Wulfen in your army.
 Q: For the Ancients of the Fang Formation in War Zone Fenris: Curse of the Wulfen, can the Dreadnoughts still purchase transports?
 A
No.
 Q: If an Independent Character joins a unit of Wulfen, are they affected by the Curse of the Wulfen?
 A
The Independent Character is affected by the Curse of the Wulfen special rule as normal; only the Wulfen themselves are unaffected.
 Q: The Wulfen’s Death Frenzy special rule begins with the wording ‘If a model in this unit is slain…’ – does that mean that an Independent Character that has joined the unit also benefits from this rule?
 A
No.
 Q: If Wulfen are removed from play in the Assault phase, by special attacks such as Stomp or some other effect, do they still get to strike back as part of their Death Frenzy special rule?
 A
Yes. The slain Wulfen model strikes back at the end of the Initiative step in which it was slain. For example, in the case of a Hammer of Wrath attack, which is resolved at Initiative step 10, the Wulfen strikes back at the end of Initiative step 10; in the case of a Stomp attack, which is resolved at Initiative step 1, the Wulfen strikes back at the end of Initiative step 1.
 Q: Which relic lists can Space Wolves characters choose from when they are part of a Wolf Claw Strike Force Detachment from War Zone Fenris: Curse of the Wulfen?
 A
They must use the Relics of the Fang from Codex: Space Wolves. However, if you wish, a Wolf Guard Battle Leader from the Champions of Fenris Formation from War Zone Fenris: Curse of the Wulfen can instead choose a single Relic of the Great Wolf from Champions of Fenris.
 Q: Can a Wulfen wielding a thunder hammer make a Death Frenzy attack at the end of an Initiative step that would result in him attacking before other models with a higher Initiative than his modified Initiative of 1 (for using a weapon with the Unwieldy special rule)?
 A
Yes.
 Q: Can each member of the Heralds of the Great Wolf Formation ignore their first failed saving throw each phase or is it just first model in the Formation to fail their save each phase? What about any Cyberwolves accompanying the Formation’s Iron Priest?
 A
Provided that the Formation’s Iron Priest is still alive, the Formation’s Wolf Priest, Rune Priest and Iron Priest can each ignore their first failed saving throw each phase. This does not apply to any accompanying Cyberwolves.
 Q: If an Independent Character joins a unit of Wulfen, do the Wulfen models still get to use the Bounding Lope rule?
 A
No.
 Q: When fielding a Spear of Russ Formation, can a Vindicator use the Power of the Machine Spirit to fire its demolisher cannon twice in the same Shooting phase?
 A
No. Power of the Machine Spirit allows a vehicle to fire an additional weapon – one not fired already – not to fire a weapon for the second time.
 Q: I have my Wolf Claw Strike Force, and I also pick a Combined Arms Detachment. If an Independent Character from the Combined Arms Detachment joins one of the units from the Wolf Claw Strike Force, does he get the Counter-charge special rule as well, or does the whole unit lose the Counter-charge special rule because the Independent Character in question is not part of the Wolf Claw Strike Force?
 A
The attached character does not benefit, but nor does he prevent the unit he is attached to from doing so, provided that all models in the unit (including the Independent Character) maintain unit coherency.
 Q: If Logan Grimnar is riding Stormrider and it gets destroyed, does he die with it or can he fight on as an Independent Character on foot?
 A
If Stormrider is destroyed, Logan Grimnar is slain as well.
 Q: As far as rules are concerned, what kind of armour do Wulfen wear?
 A
Wulfen wear armour over their black carapace that has been customised according to their unique physiology, but it offers them no in-game effect beyond a standard 4+ armour save.
 Q: If a unit of Wulfen is embarked in a vehicle or building, does their Curse of the Wulfen special rule affect units within range as normal?
 A
No. Do not count units of Wulfen that are embarked at the start of the turn for the purposes of the Curse of the Wulfen special rule.
 Q: Suppose a Wolf Claw Strike Force has the first turn and lands multiple Drop Pods amongst the enemy lines. If an enemy unit then charges a Space Wolves unit that has just disembarked from their Drop Pod, can another unit from the same Wolf Claw Strike Force use their Counter-charge ability during the enemy Assault phase to charge, even though they had disembarked from a Drop Pod in their first turn?
 A
Yes.
 Q: Should the helfrost pistol and tempest hammer be added to the Space Wolves wargear lists, or are they unique to the Iron Priest from War Zone Fenris: Curse of the Wulfen?
 A
These items are unique to the version of the Iron Priest with the HQ Battlefield Role from White Dwarf and War Zone Fenris: Curse of the Wulfen.
 Q: For the Deathpack Formation that comes in the Start Collecting! Space Wolves box, you have a Wolf Lord, 10 Grey Hunters, and 3 Thunderwolf Cavalry. Can you expand this Formation by adding another squad of Grey Hunters and more Thunderwolf Cavalry?
 A
The Formation limits you to 1 Wolf Lord, 1 unit of Grey Hunters, and 1 unit of Thunderwolf Cavalry; you cannot add any further units to this Formation. A unit of Grey Hunters can have a maximum of 10 models, so you cannot add any more of them, while a unit of Thunderwolf Cavalry can have a maximum of six models, so you may add three more Thunderwolf Cavalry models to the Formation as part of that unit.
 Q: If an Independent Character joins a unit from a Space Wolves Deathpack Formation, can they still benefit from the For Glory, For Russ! special rule (for example, Run and then still be able to charge in the same turn)?
 A
No.

War Zone Fenris: Curse of the Wulfen

 Q: When using Daemonic Corruption to control Objective Markers, if a Daemon unit from a Daemonic Incursion Detachment is sitting on an Objective Marker, can an enemy unit take it back without a special rule like Objective Secured?
 A
If a unit from a Daemonic Incursion is within 3" of a corrupted Objective Marker and an enemy unit is also within 3" of that Objective Marker, the Objective Marker is contested. If either of these units has Objective Secured, the objective belongs to them (if this is the non-Daemon player, the objective would also be cleansed).
 Q: Can a unit without the Objective Secured rule cleanse an objective that is controlled by Daemonic Corruption if there are no enemy units within 3"?
 A
Yes. Any scoring unit can cleanse an objective so long as the Daemon player doesn’t have a unit within 3".
 Q: The Whips of Agony from War Zone Fenris: Curse of the Wulfen state that only an Exalted Alluress can take them, but the Exalted Alluress on a Hellflayer doesn’t have the option to take daemonic rewards. Can she take the Whips of Agony?
 A
No. Only an Exalted Alluress riding a Seeker Chariot or Exalted Seeker Chariot can take the Whips of Agony.
 Q: War Zone Fenris: Curse of the Wulfen states that ‘The Bloodthirster of Unfettered Fury, Bloodthirster of Insensate Rage and Wrath of Khorne Bloodthirster datasheets replace the Bloodthirster Army List Entry found in Codex: Chaos Daemons.’ Does this mean that when I cast the Daemonology (Malefic) Possession psychic power I get to choose any of the three Bloodthirsters listed to conjure?
 A
Yes.
 Q: Does Shared Power from the Infernal Tetrad treat each Daemon Prince as if it were the Warlord, or do Warlord Traits with wordings like ‘your Warlord receives X’ only affect the actual Warlord? Do these effects stack?
 A
When using Shared Power, the other models in the Infernal Tetrad have the same Warlord Trait that you generate for your Warlord. This affects each of the Daemon Princes as if they were your Warlord, and they each benefit individually from the rule. For example, if you generated the Savage Hedonist Warlord Trait, you would add 1 to the Attacks characteristic of each of the models, not 4 to the Attacks characteristic of your Warlord. The effects are never cumulative – a unit within 7" of two or more models with the Miasma of Pestilence Warlord Trait would only suffer D6 additional Strength 1 hits with the Poisoned special rule at the end of the phase, not 2D6 or more. For another example, if the models in the Infernal Tetrad have the Strategic Genius Warlord Trait, you would only add 1 to your roll to Seize the Initiative, not 4.
 Q: How does Shared Power interact with Slay the Warlord?
 A
Only the model originally chosen to be your Warlord awards a Victory Point for Slay the Warlord.
 Q: The Infernal Tetrad’s Shared Power special rule states that if one of the Daemon Princes is your Warlord then the other models in the Formation also have his Warlord Trait. Does this mean if my Warlord is aligned to Tzeentch and I roll Lorekeeper of Tzeentch that I can have a Daemon Prince of Khorne with Psyker (Mastery Level 1)?
 A
In this circumstance, Shared Power does not apply to Daemon Princes of Khorne.
 Q: Does the ‘flip’ from the Paradox artefact count as a re-roll for the purposes of the rule allowing any dice to only be re-rolled once?
 A
No. You could use a re-roll on the dice you have ‘flipped’ or use the ‘flip’ on re-rolled dice.
 Q: Does the effect of the Mark of Excess artefact stack?
 A
Yes.
 Q: The Lord of Skulls isn’t mentioned in the update for Daemons in War Zone Fenris: Curse of the Wulfen. Was this a deliberate omission?
 A
Yes.

Reference


Profiles


DEATH FROM THE SKIES FLYERS

BS F S R HP Role P Ag Unit Type
Stormfang Gunship 4 12 12 12 3 Fighter 4 1 Vehicle (Flyer, Hover,Transport)
Stormwolf 4 12 12 12 3 Attack Flyer 4 1 Vehicle (Flyer, Hover,Transport)

HQ

WS BS S T W I A Ld Sv Unit Type
Canis Wolfborn 5 2 5 5 3 5 5 9 3+ Cavalry (Character)
Harald Deathwolf 6 5 5 5 4 5 5 10 3+ Cavalry (Character)
Njal Stormcaller 5 5 4 4 3 4 3 10 2+ Infantry (Character)
Ragnar Blackmane 6 5 4 4 3 5 4 10 3+ Infantry (Character)
Rune Priest 5 4 4 4 2 4 2 10 3+ Infantry (Character)
Ulrik the Slayer 6 5 4 4 3 5 3 10 3+ Infantry (Character)
Battle Leader 5 5 4 4 2 5 3 9 3+ Infantry (Character)
Wolf Lord 6 5 4 4 3 5 4 10 3+ Infantry (Character)
Wolf Priest 5 4 4 4 2 4 2 10 3+ Infantry (Character)
Cypher 7 10 4 4 3 8 3 10 3+ Infantry (Character)
Wolf Lord Krom 6 5 4 4 3 5 4 10 3+ Infantry (Character)
Iron Priest 5 4 4 4 2 4 2 9 2+ Infantry (Character)
Wolf Lord Krom 6 5 4 4 3 5 4 10 3+ Infantry (Character)

TROOPS

WS BS S T W I A Ld Sv Unit Type
Blood Claw 3 3 4 4 1 4 1 8 3+ Infantry
Wolf Guard Pack Leader 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Grey Hunters 4 4 4 4 1 4 1 8 3+ Infantry
Lukas the Trickster 5 5 4 4 2 5 3 8 3+ Infantry (Character)
Blood Claw 3 3 4 4 1 4 1 8 3+ Infantry
Egil Redfist 3 3 4 4 1 4 2 8 3+ Infantry (Character)
Grey Hunter 4 4 4 4 1 4 1 8 3+ Infantry
Hengist Ironaxe 4 4 4 4 1 4 2 8 3+ Infantry (Character)

ELITES

WS BS S T W I A Ld Sv Unit Type
Arjac Rockfist 5 5 5 4 2 4 3 9 2+ Infantry (Character)
Iron Priest 4 4 4 4 1 4 2 8 2+ Infantry (Character)
Cyberwolf 4 - 4 5 1 4 3 6 4+ Beast (Character)
Lone Wolf 5 4 4 4 2 4 2 8 3+ Infantry (Character)
Fenrisian Wolf 4 - 4 4 1 4 2 5 6+ Beast
Servitor 3 3 3 3 1 3 1 8 4+ Infantry
Wolf Guard 4 4 4 4 1 4 2 9 3+ Infantry
Wolf Guard Pack Leader 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Wolf Guard Terminator 4 4 4 4 1 4 2 9 2+ Infantry
Wolf Guard Terminator Leader 4 4 4 4 1 4 2 9 2+ Infantry (Character)
Wolf Scout 4 4 4 4 1 4 1 8 4+ Infantry
Wolf Guard Terminator 4 4 4 4 1 4 2 9 2+ Infantry
Beoric Winterfang 4 4 4 4 1 4 2 9 2+ Infantry (Character)
Wulfen 4 2 5 4 2 5 3 8 4+ Infantry
Wulfen Pack Leader 4 2 5 4 2 5 4 9 4+ Infantry (Character)

FAST ATTACK

WS BS S T W I A Ld Sv Unit Type
Fenrisian Wolf 4 - 4 4 1 4 2 5 6+ Beast
Cyberwolf 4 - 4 5 1 4 3 6 4+ Beast (Character)
Skyclaw 3 3 4 4 1 4 1 8 3+ Jump Infantry
Wolf Guard Sky Leader 4 4 4 4 1 4 2 9 3+ Jump Infantry (Character)
Swiftclaw Biker 3 3 4 5 1 4 1 8 3+ Bike
Wolf Guard Bike Leader 4 4 4 5 1 4 2 9 3+ Bike (Character)
Swiftclaw Attack Bike 3 3 4 5 2 4 2 8 3+ Bike
Thunderwolf Cavalry 4 4 5 5 2 4 4 9 3+ Cavalry
Thunderwolf Cavalry Pack Leader 4 4 5 5 2 4 4 9 3+ Cavalry (Character)

HEAVY SUPPORT

WS BS S T W I A Ld Sv Unit Type
Long Fang 4 4 4 4 1 4 1 9 3+ Infantry
Long Fang Ancient 4 4 4 4 1 4 2 9 3+ Infantry (Character)
Wolf Guard Pack Leader 4 4 4 4 1 4 2 9 3+ Infantry (Character)

LORDS OF WAR

WS BS S T W I A Ld Sv Unit Type
Logan Grimnar 6 5 4 4 4 5 5 10 2+ Infantry (Character)

VEHICLES

WS BS S F S R I A HP Unit Type
Bjorn the Fell-Handed 6 6 7 13 12 10 3 6 3 Vehicle (Walker, Character)
Dreadnought 4 4 6 12 12 10 4 4 3 Vehicle (Walker)
Venerable Dreadnought 5 5 6 12 12 10 4 4 3 Vehicle (Walker)
Drop Pod - 4 - 12 12 12 - - 3 Vehicle (Open-topped, Transport)
Land Raider - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Land Raider Crusader - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Land Raider Redeemer - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport)
Land Speeder - 4 - 10 10 10 - - 2 Vehicle (Fast, Skimmer)
Stormrider - 3 - 12 12 12 - - 3 Vehicle (Chariot, Open-topped)
Murderfang 5 3 6 12 12 10 4 6 3 Vehicle (Walker, Character)
Predator - 4 - 13 11 10 - - 3 Vehicle (Tank)
Razorback - 4 - 11 11 10 - - 3 Vehicle (Tank, Transport)
Rhino - 4 - 11 11 10 - - 3 Vehicle (Tank, Transport)
Stormfang Gunship - 4 - 12 12 12 - - 3 Vehicle (Flyer, Hover,Transport)
Stormwolf - 4 - 12 12 12 - - 3 Vehicle (Flyer, Hover,Transport)
Vindicator - 4 - 13 11 10 - - 3 Vehicle (Tank)
Whirlwind - 4 - 11 11 10 - - 3 Vehicle (Tank)
Land Raider Excelsior - 4 - 14 14 14 - - 4 Vehicle (Tank, Transport, Character)
Rhino Primaris - 4 - 11 11 10 - - 3 Vehicle (Tank, Transport)

Wargear


MELEE WEAPONS
Weapon Range S AP Type
Black Death - +2 2 Melee, Unwieldy, Whirlwind of Death
Blizzard Shield - User 2 Melee, Shield
Chainfist - x2 2 Melee, Armourbane, Specialist Weapon, Unwieldy
Chainsword - User - Melee
Close combat weapon - User - Melee
Crozius Arcanum - +2 4 Melee, Concussive
Fangsword of the Ice Wolf - +1 3 Melee, Helfrost, Rending
Fenrisian great axe - x2 2 Melee, Master-crafted
Foehammer (Assault) - x2 2 Melee, Concussive, Unwieldy
Frost blades
 - Frost sword - +1 3 Melee
 - Frost axe - +2 2 Melee, Unwieldy
Frost claws - +1 2 Melee, Shred, Specialist Weapon
Frostfang - +1 3 Melee, Rending, Master-crafted
Great frost axe - +3 2 Melee, Reaping Swing, Two-handed
Krak grenade (Assault) - 6 4
Melta bomb - 8 1 Armourbane, Unwieldy
Power axe - +1 2 Melee, Unwieldy
Power fist - x2 2 Melee, Specialist Weapon, Unwieldy
Power lance - +1/User 3/4 Melee
Power maul - +2 4 Melee, Concussive
Power sword - User 3 Melee
Runic weapons
 - Runic sword - User 3 Melee, Force, Ward
 - Runic axe - +1 2 Melee, Force, Unwieldy, Ward
 - Runic stave - +2 4 Melee, Concussive, Force, Ward
Servo-arm - x2 1 Melee, Specialist Weapon, Unwieldy
Staff of the Stormcaller - +2 4 Melee, Concussive, Force, Wyrdbane
Tempest hammer - x2 2 Melee, Concussive, Helfrost, Specialist Weapon, Unwieldy
The axe of morkai
 - One-handed - +2 3 Melee
 - Two-handed - x2 2 Melee, Two-handed, Unwieldy
The Murderclaws - +1 2 Melee, Master-crafted, Shred, Specialist Weapon
Thunder hammer - x2 2 Melee, Concussive, Specialist Weapon, Unwieldy
Trueclaw - 10 2 Melee, Master-crafted, Shred
Wolf claws
 - Wolf claw - +1 3 Melee, Shred, Specialist Weapon
 - Great wolf claw - x2 2 Melee, Shred, Specialist Weapon
Wyrmclaw - +2 2 Melee, Master-crafted, Unwieldy

RANGED WEAPONS
Weapon Range S AP Type
Assault cannon 24" 6 4 Heavy 4, Rending
Autocannon 48" 7 4 Heavy 2
Bolt pistol 12" 4 5 Pistol
Boltgun 24" 4 5 Rapid Fire
Combi-weapons
 Main Weapon
 - Boltgun 24" 4 5 Rapid Fire
 Secondary Weapons
 - Flamer Template 4 5 Assault 1, One use only
 - Grav-gun 18" * 2 Salvo 2/3, Concussive, Graviton, One use only
 - Meltagun 12" 8 1 Assault 1, Melta, One use only
 - Plasma gun 24" 7 2 Rapid Fire, Gets Hot, One use only
Cyclone missile launcher
 - Frag missile 48" 4 6 Heavy 2, Blast
 - Krak missile 48" 8 3 Heavy 2
Deathwind launcher 12" 5 - Heavy 1, Large Blast
Demolisher cannon 24" 10 2 Ordnance 1, Large Blast
Flamer Template 4 5 Assault 1
Flamestorm cannon Template 6 3 Assault 1
Foehammer (Shooting) 6" x2 2 Assault 1, Concussive
Frag grenade 8" 3 - Assault 1, Blast
Heavy bolter 36" 5 4 Heavy 3
Heavy flamer Template 5 4 Assault 1
Helfrost pistol 12" 8 1 Pistol, Helfrost
Helfrost cannon
 - dispersed 24" 6 3 Heavy 1, Blast, Helfrost
 - focussed 24" 8 1 Heavy 1, Helfrost
Helfrost destructor
 - dispersed 24" 6 3 Heavy 1, Helfrost, Large Blast
 - focussed 24" 8 1 Heavy 1, Lance, Helfrost
Hunter-killer missile Infinite 8 3 Heavy 1, One use only
Krak grenade (Shooting) 8" 6 4 Assault 1
Lascannon 48" 9 2 Heavy 1
Meltagun 12" 8 1 Assault 1, Melta
Missile launchers
 - Frag missile 48" 4 6 Heavy 1, Blast
 - Flakk missile 48" 7 4 Heavy 1, Skyfire
 - Krak missile 48" 8 3 Heavy 1
Multi-melta 24" 8 1 Heavy 1, Melta
Nightwing 24" 3 - Assault D6
Plasma cannon 36" 7 2 Heavy 1, Blast, Gets Hot
Plasma gun 24" 7 2 Rapid Fire, Gets Hot
Plasma pistol 12" 7 2 Pistol, Gets Hot
Skyhammer missile launcher 60" 7 4 Heavy 3
Sniper rifle 36" X 6 Heavy 1, Sniper
Space Marine shotgun 12" 4 - Assault 2
Storm bolter 24" 4 5 Assault 2
Shooting 12" 4 5 Assault D3
Stormstrike missile 72" 8 2 Heavy 1, Concussive, One use only
The bite of fenris
 - Helwinter bolt 24" 4 5 Rapid Fire, Helfrost
 - Flametide bolt 24" 5 4 Rapid Fire, Ignores Cover
Typhoon missile launcher
 - Frag missile 48" 4 6 Heavy 2, Blast
 - Krak missile 48" 8 3 Heavy 2
Whirlwind multiple missile launcher
 - Vengeance missile 12"-48" 5 4 Ordnance 1, Barrage, Large Blast
 - Incendiary castellan missile 12"-48" 4 5 Ordnance 1, Barrage, Ignores Cover, Large Blast