There are many variations to the rules and army lists that are available for use, typically with an opponent's consent. These rules are found in the Games Workshop publication White Dwarf, on the Games Workshop website, or in the Forge World Imperial Armour publications.

The rules of Warhammer 40,000 are designed for games between 500 and 2500 points, with the limits of a compositional framework called the Force Organisation Chart making games with larger point values difficult to play. In response to player comments, the Apocalypse rules expansion was introduced to allow 3000+ point games to be played. Players might field an entire 1000-man Chapter of Space Marines rather than the smaller detachment of around 30-40 typically employed in a standard game. also contains rules for using larger war machines such as Titans.


There comes a time in every gamer's life where their collection of Citadel miniatures has grown so large that they can no longer use all of their models in a single game ofWarhammer 40,000. Although it's always handy to have enough extra units to be able to 'fine tune' your army for a battle, we all know it can be frustrating too; every now and then you want to be able to fight a battle where you get to use your entire collection.

Apocalypse is designed to be played between two teams of players, where every player can field all of the Citadel miniatures in their collection. This means that Apocalypse games are large - at least as big as a large game of Warhammer 40,000, and often much larger. If the players are hardened veterans with several Warhammer 40,000 armies, then Apocalypse games offer them the opportunity to field all of their armies in a single game!

Death from the Skies

Death From the Skies is a must-buy for Warhammer 40,000 players contains new rules for Flyers that completely replace those found in Warhammer 40,000, with datasheets including new Agility, Combat Role and Pursuit Value characteristics and options for fielding Flyer Wing units, with their own leaders. On top of this, the book introduces the Dogfight phase – detailed combat between Flyers is now possible!

Kill Team

Kill Team puts you in charge of a motley band of warriors, whose skill, determination and courage will be put to the test as they undertake dangerous do-or-die missions deep behind enemy lines. As each of your models acts independently from the rest of his squad, their individual actions – even a single kill – can mean the difference between victory and defeat. Whether you choose an elite team of stalwart heroes or a small horde of expendable conscripts to form your Kill Team, they must all fight with one purpose if they are to achieve their mission objectives.

Planetary Onslaught

Planetary Onslaught includes rules for playing three different campaigns. If you and your opponents are ready for a truly epic crusade, you can play all three sequentially to fight a legendary series of battles to decide the fate of an entire world. In such a contest, the Planetstrike campaign is simply the first phase of the war, where the invader lands their forces on the planet while the defender tries to repel them. The second phase of the Planetary Onslaught campaign comprises the Siege War missions, where the attacker must attempt to break past the defender’s fortifications to gain access to their cities. The subsequent phase is represented by the third and final stage of the war, Cities of Death, where the ultimate fate of the planet will be decided.



 Q: Can I use Apocalypse Formations in non-Apocalypse games?